Apple has spent decades convincing its users that macs aren’t for gaming so they could justify paying gaming PC prices for computers without dedicated graphics cards.
They been trying to convince players that apple silicon macs are for gaming, but they don’t have enough games to convince gamers, so studios aren’t convinced, so gamers aren’t convinced…
Silly Apple, Macs aren’t for games.
RAC7 is a two-person studio whose previous credits include indie titles Dark Echo and Splitter Critters. In 2019, the team released Sneaky Sasquatch as an Apple Arcade exclusive. The adventure game was a breakout hit among the service’s 71 launch titles, according to Apple, and it has received regular updates since launch. Now, the team will continue its partnership with Apple as an internal studio.
So Apple want to enter the games industry and apparently the way you do that is to hire a two-person indie team and then release the game on a platform which has limited access.
Oh they’re going to do reall well
I wouldn’t say it’s to enter the games industry. It seems to just integrate into Apple the flagship game of their existing Apple Arcade distribution service and guarantee the indie devs some stability.
There are more iPhones in the world than Xbox or PlayStation.
Yes but how many iPhone users are gamers Vs Xbox/Playstation users? 🤔
Sony has sold approximately 150 million PS4/5. Assuming they’re ALL being played, and that Microsoft sold roughly the same number, that means that if roughly one in every five iPhone owners play games, there are equal numbers.
But A lot of it, I’m sure, comes down to what everybody considers gamers/games. Balatro? Unquestionably a game, does it count for your statistics? I don’t know. From my phone on a brief search, the total market was somewhere around 180 billion last year, and $90 billion of that was mobile, and Sony made $17.5 billion in services, though I’m not sure if that includes the actual consoles.
2-person-studio
and?
Many great games have been created by 2-person studios