I’ve been interested in trying this game out ever since they posted some early gameplay footage over a year ago. Looks kind of like a mix between Star Citizen (in and out of ship gameplay), Helldivers (4 player co-op/PvE missions), and Sea of Thieves.

  • Glide@lemmy.ca
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    2 hours ago

    Friends and I downloaded it, prompted by this post. There’s a little bit of awkwardness and animation jank, but man, does the game get the core concept right.

    Space is not flat, the ship feels like a near arcane contraption, rail guns should feel like they’ll punch a hole in a small planet, and grappling hooks always feel good. These guys know what I’m looking for. The only thing I could genuinely ask for is a more true to physics flight model, but ultimately, I’ll be too busy taking down fighters using a rocket launcher while gravity-booted to the nose of my ship to care too much.

  • ShadowRam@fedia.io
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    7 hours ago

    Demo’s been live for over a week now?

    Friends and I already maxed everything out last week.

    Is this something new/different?

    (Great Game btw, can’t wait for release)

    • QuadratureSurfer@lemmy.worldOP
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      7 hours ago

      Has it been? I just got the email from Steam a few hours ago that it’s Live now. They must be really late to notify everyone in that case.

      Looking through the community it looks like they had originally planned to release the demo today, but ended up releasing it early on June 5th, and the game will only be available to play until the 16th.

      Edit: typo

  • warm@kbin.earth
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    8 hours ago

    Ah, Hyperspace, it’s come a long way since it was called that. It’s a fun game, works flawlessly on Linux too with Proton.

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        6 hours ago

        They went through a few ideas until settling on Jump Ship iirc. Jump Crew was one I remember.

        Glad to see its gained popularity now, it has a lot of potential!

  • MentalEdge@sopuli.xyz
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    8 hours ago

    Played this too on the weekend, aside from clearly unfinished stuff, I was thoroughly impressed.

    They even thought of solo/two player cases, with a robot crewmember that helps out with more stuff the fewer human players are on-board.

    A whoo boy, the sound design is delicious. The first person guns, the ship weapons and engines both when flying/using them, and hearing them when running around the ship. The jumpdrive. The MUSIC.

    The team is clearly pouring their souls into the game and it shows. The vibes are excellent.

    • FlihpFlorp@lemm.ee
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      7 hours ago

      I even like how a solo duo changes the bot, in solo legally distinct bosco will do everything while in a duo he will man the guns and I think he performs a ship repair if you have a repair kit (that might be a solo thing idk if he does it in duos)

      • MentalEdge@sopuli.xyz
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        5 hours ago

        With a duo, if the second player is walking around the ship/not aboard, Buddy will man the guns. If the second player is manning the guns, it will reload the guns (even crafting the required supplies when doing so). It does not seem like it will put out fires, or do repairs.

        In solo, he will use the sensors, he will man the guns, perform repairs, empty the materia collectors, accompany you on space walks, carry items back to the ship for you… Basically a ton of stuff.

        What I was really impressed with is that Buddy still helps out in a duo. We would have been in trouble otherwise. Keeping the ship together during a big fight is a full-time task, so when a fire starts up, mines grab onto the hull, or repairs become necessary, the second player can hop off the guns and Buddy will take over while you put out fires, fight off boarders, etc. It’s great.

        And reloading the guns just means a duo can keep fighting as long as nothing is going wrong with the ship.

        Essentially, you get to do the fun and chaotic parts, while Buddy picks up any slack when too many things need doing at the same time.

        • FlihpFlorp@lemm.ee
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          2 hours ago

          Ah yeah I just couldn’t remember what he did in duos

          But yeah I love how in solo he’s a bit of everything and actually does it instantly, emptying the filters while still firing and refilling ship ammo

          I do like how in duos who does that little bit extra so whoever’s on guns isn’t running back and forth fulfilling both engineering and combat duties

          Do wish buddy had finer control like “stay on the ship” or prioritize maintenance over combat or vice versa but hey that’s what the feedback button is for

  • Demigodrick@lemmy.zip
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    9 hours ago

    Been playing this for a couple of days with friends - amazing game, demo is great. Like a mix of deep rock, sea of theives etc. Really worth checking out.

    • bcovertigo@lemmy.world
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      8 hours ago

      Can you compare it to voidcrew if you’ve played that? I want to like a game like this but voidcrew never hooked me and I’m curious how you feel a few days in.

      • Demigodrick@lemmy.zip
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        7 hours ago

        I very briefly played voidcrew and refunded it. Jump ship is far superior, even for a demo.

  • AlexisFR@jlai.lu
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    8 hours ago

    Is that the Space Extraction shooter that looks like Overwatch? or another one?

    Edit : That looks nice, way more like Elite Dangerous, and PvE only!

    • Glide@lemmy.ca
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      1 hour ago

      I do want to state that the flight model has NOTHING on Elite. But otherwise, it is in a lot of ways a game which I wish Elite was a lot closer to.