The first game was like RPG soul food. It didn’t do anything new, the gameplay was fine and the story wasn’t bad. Nothing innovative but nothing poorly executed. I think people should look to the game as explanation for why Nintendo doesn’t make the ‘normal Mario game’ they want. Innovation is the simplest way to dress up a game, even if you like the loop it’s healthier if the sequel is different.
I honestly don’t know why so many game journalists and bloggers are obsessed with innovations, and judge games based on that. A game doesn’t need to reinvent a genre to be good and enjoyable.
The first game was like RPG soul food. It didn’t do anything new, the gameplay was fine and the story wasn’t bad. Nothing innovative but nothing poorly executed. I think people should look to the game as explanation for why Nintendo doesn’t make the ‘normal Mario game’ they want. Innovation is the simplest way to dress up a game, even if you like the loop it’s healthier if the sequel is different.
I honestly don’t know why so many game journalists and bloggers are obsessed with innovations, and judge games based on that. A game doesn’t need to reinvent a genre to be good and enjoyable.
Not every game needs to reinvent the wheel. You’re absolutely right.
However, games that ask me to spend $80 absolutely need to bring something exceptional to the table.