• Uriel238 [all pronouns]@lemmy.blahaj.zone
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    6 days ago

    This reflects a fundamental of capitalist theory that doesn’t come out in practice.

    If management is aware of the human-ness of their workforce (they need to eat, excrete, rest, recreate, connect with their family, etc.) then they will perform better at their jobs. (In fact, sometimes one needs to force the workaholic graphic designer to leave her chair to get some coffee and lunch, even when she’s inclined to stay focused.) The point of management is not just to rant at the layabouts to get back to work! but to understand why they’re laying about, and addressing issues at the root.

    And similarly, if you crunch your workforce (force them to work 90+ hour workweeks), their productivity will drop so far below so as to negate the extra hours. We have multiple studies on this.

    And yet, all of the AAA video game development teams (and a lot of the indies) still crunch anyway, even knowing the 100% they have to give will be less than 10% of their normal productivity.

    This is why government, in its mission to serve the public, needs to regulate companies regarding the treatment of its workforce, or move away from capitalism and integrate with the workforce directly, maximizing their productivity (according to data-driven science) by treating them like star athletes.