A year ago, I poked around Steam to see how many game developers were disclosing usage of Generative AI . It was around 1,000, which seemed like a lot to me at the time. If memory serves, that was about 1.1% of the entire Steam library, which has since seen 20,000+ more titles appear. I've been fol
I’m working on a game. I’ll be using AI for anything it’s good for. If some people don’t want to play because of that, fine, but AI used properly is a productivity multiplier that cannot be ignored.
Feel like “anytime it’s good for” could be subjective.
There are likely folks who think they can just vibe code up an unreal tutorial and say AI was good at “all of it”.
if some boilerplate mechanics are AI code completions, or you had it generate a skybox for you, ok. If it’s generating a significant chunk of your “foreground” assets, then I’m likely to find out as disinteresting as the titles that have leaned hard on stock assets.
I’m working on a game. I’ll be using AI for anything it’s good for. If some people don’t want to play because of that, fine, but AI used properly is a productivity multiplier that cannot be ignored.
Slop
Slop.
why not pay some unknown artist on fivrr for some work.
well, that’s probably a bad idea. they’re probably also using AI.
Feel like “anytime it’s good for” could be subjective.
There are likely folks who think they can just vibe code up an unreal tutorial and say AI was good at “all of it”.
if some boilerplate mechanics are AI code completions, or you had it generate a skybox for you, ok. If it’s generating a significant chunk of your “foreground” assets, then I’m likely to find out as disinteresting as the titles that have leaned hard on stock assets.