The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 7 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldexternal-linkmessage-square543fedilinkarrow-up1931arrow-down116
arrow-up1915arrow-down1external-linkThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 7 days agomessage-square543fedilink
minus-squareHonytawk@lemmy.ziplinkfedilinkEnglisharrow-up4arrow-down1·6 days agoGameplay isn’t meaningless busywork. Tedious and boring gameplay, shrouded under the name “difficulty” is. If you have to replay the same section over and over, that is the real meaningless busywork.
Gameplay isn’t meaningless busywork.
Tedious and boring gameplay, shrouded under the name “difficulty” is.
If you have to replay the same section over and over, that is the real meaningless busywork.