The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 5 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldexternal-linkmessage-square540fedilinkarrow-up1928arrow-down116
arrow-up1912arrow-down1external-linkThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 5 days agomessage-square540fedilink
minus-squarekrooklochurm@lemmy.calinkfedilinkEnglisharrow-up1·4 days agoNinja gaiden for Xbox was such a good game. The difficulty always felt fair. When I died it felt like it was because I wasn’t good enough, and there was a lesson to learn. It never felt cheap.
Ninja gaiden for Xbox was such a good game.
The difficulty always felt fair. When I died it felt like it was because I wasn’t good enough, and there was a lesson to learn. It never felt cheap.