Double-agreed, but from a different point. What frustrated me about Elden Ring was that some of the dungeons were literally the best designed soulsbourne levels I’ve ever played. Everything between those dungeons, though, just felt like open world slop. The game would have been pure crack if it had just been tighter.
If it were more linear akin to their older games and dramatically reduced the visual clutter of most bosses, it would’ve been perfect, but those two things brought it way down imo. These sorts of games excel in smaller, more linear but interconnected environments.
Double-agreed, but from a different point. What frustrated me about Elden Ring was that some of the dungeons were literally the best designed soulsbourne levels I’ve ever played. Everything between those dungeons, though, just felt like open world slop. The game would have been pure crack if it had just been tighter.
If it were more linear akin to their older games and dramatically reduced the visual clutter of most bosses, it would’ve been perfect, but those two things brought it way down imo. These sorts of games excel in smaller, more linear but interconnected environments.