One of my favorite concepts from the first one was how the lore bit of item descriptions are locked behind having a high enough relevant stat.
So, like, the evil weapons from hell or whatever only give you the story text parts if you have enough inferno and the divine, heavenly stuff requires having a higher radiance.
I hope they take the criticism of the first game to heart in the sequel tho. I liked it, but I do also agree with what people have said sucked about it. The combat isn’t weighty enough, the level design is pretty basic, and there was little enemy variety. Story and worldbuilding is okay, but I like RA Salvatore, too, despite (or maybe because of) the over the top, edgy teenage angstiness of it all. Lean into the original ideas and step away from trying to be just like the games that inspired LOTF in tone.
One of my favorite concepts from the first one was how the lore bit of item descriptions are locked behind having a high enough relevant stat.
So, like, the evil weapons from hell or whatever only give you the story text parts if you have enough inferno and the divine, heavenly stuff requires having a higher radiance.
I hope they take the criticism of the first game to heart in the sequel tho. I liked it, but I do also agree with what people have said sucked about it. The combat isn’t weighty enough, the level design is pretty basic, and there was little enemy variety. Story and worldbuilding is okay, but I like RA Salvatore, too, despite (or maybe because of) the over the top, edgy teenage angstiness of it all. Lean into the original ideas and step away from trying to be just like the games that inspired LOTF in tone.