kip5608@retrolemmy.com to Games@lemmy.worldEnglish · 4 个月前Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'www.pcgamer.comexternal-linkmessage-square50linkfedilinkarrow-up1207arrow-down13
arrow-up1204arrow-down1external-linkAsset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'www.pcgamer.comkip5608@retrolemmy.com to Games@lemmy.worldEnglish · 4 个月前message-square50linkfedilink
minus-squarered_tomato@lemmy.worldlinkfedilinkEnglisharrow-up16·4 个月前If the game is still good, why not? Majora’s Mask heavily reuses assets from Ocarina of Time, and that game is in no way any worse because of it.
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up3arrow-down1·4 个月前The time loop mechanic is definitely something you come up with when you need to do a lot with a little, and while it super worked for plenty of people, it really was the reason I’d say it was far worse than Ocarina.
If the game is still good, why not?
Majora’s Mask heavily reuses assets from Ocarina of Time, and that game is in no way any worse because of it.
The time loop mechanic is definitely something you come up with when you need to do a lot with a little, and while it super worked for plenty of people, it really was the reason I’d say it was far worse than Ocarina.