• __v@infosec.pub
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    2 years ago

    RTX On/Off feels really dishonest here given the assets swap as well.

    • pfannkuchen_gesicht@lemmy.one
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      2 years ago

      that’s just part of RTX remix and somewhat the point of that tool. After all you need to get proper RTX materials in there and why not upres the assets as well while you are at it?

    • beefcat@lemmy.world
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      2 years ago

      You have to use new assets for these old games if you really want to make the most out of ray tracing because PBR materials are necessary to better simulate the way light and reflections bounce off a surface.

  • timconspicuous@lemmy.ml
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    2 years ago

    I might be in the minority here, but I couldn’t help but think Half-Life 2 still looks really good for a game released in 2004. Obviously “RTX on” is nicer to look at, but all the small details like the magnifying glass that actually magnifies made me appreciate the old assets/graphics so much, what a milestone it was.

  • Rossel@sh.itjust.works
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    2 years ago

    To be honest, the biggest takeaway of the trailer is how well the original HL2 aged.

  • ErinCrush@lemm.ee
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    2 years ago

    Remember the Quake 2 RTX version? Remember how no one played it? It’s just, not a good look, runs slow and just isn’t needed. This is all just to make more people buy Nvidia cards.

    • GoodEye8@lemm.ee
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      2 years ago

      I have no idea what you’re talking about. Quake 2 RTX is my go-to recommendation if someone wants to see what raytracing is actually about. Not only are there some built in tools to fiddle with lighting but the end result makes such a huge difference that I can’t see myself playing Quake 2 again without raytracing. Out of all the RTX supported games Quake 2 was the one that blew me away the most. It makes bright areas bright and dark areas actually dark and you can see how light sources, in real time, change the look of the environment.