If I’m honest, I don’t disagree.
I would love for Steam to have **actual competition. Which is difficult, sure, but you could run a slightly less feature-rich store, take less of a cut, and pass the reduction fully on to consumers and you’d be an easy choice for many gamers.
But that’s not what Epic is after. They tried to go hard after the sellers, figuring that if they can corner enough fo the market with exclusives the buyers will have to come. But they underestimated that even their nigh-infinite coffers struggle to keep up with the raw amount of games releasing, and also the unpredictability of the indie market where you can’t really know what to buy as an exclusive.
Nevermind that buying one is a good way to make it forgotten.
So yeah, fully agreed. Compared to Epic, I vastly prefer Steam’s 30% cut. As the consumer I pay the same anyways, and Steam offers lots of stuff for it like forums, a client that boots before the heat death of the universe, in-house streaming, library sharing, cloud sync that sometimes works.
Interesting, that was before my time. I remember getting on Steam for when Half Life 2 released, but I believe that was required right out the gate, and I was already enthralled enough by the game to just give in to it, I was a kid anyway.
I take it you prefer getting games from GOG in that case? They’re almost the last bastion for PC games in that way.
I’d say of the current players, GOG is among my favorites since they make the launcher component optional.
In general, I’ve just been disappointed that all the launchers have taken off. I get the convenience factor, but consumers also had some rights that were taken away with the move to launchers. Plus the fact that some of the launchers have terrible security practices, as I mentioned, and that makes it so even a game with great security has unnecessarily increased attack surfaces. And launchers also screw over people with limited internet access, which is admittedly fewer people throughout the world every day, but there are still military personnel, etc. that just cannot reasonably be expected to access the internet on the whim of a launcher.
I suspect we’ll see the same thing happen with Epic that happened with Steam, where people end up forgetting all about the early fucked up stuff and, in the end, just rolling with it. Some years down the line, people won’t even remember how much people were pissed off about the early days of Epic. As an example, any time I mention that I’m not a huge fan of Steam, based partly on remembering the forced move of existing / new games in the early days, people just shrug it off and act like it was fine for Valve to do that since, years later, we got the current, well liked iteration of Steam.
And that’s kinda how I feel about Epic. If Steam can ultimately get a pass for completely ruining the experience of a few games by forcing people to use it against their will in the early days, why shouldn’t Epic get a chance at a pass in the end too? Maybe it turns out to be great years down the line? The only reason we have the Steam that’s well liked today is because consumers put up with it in the early days. Would we be better off if Steam failed early on? If consumers had held their ground when they hated it and forced it to close down? I kinda doubt it. I hate launchers, but, if Valve didn’t make the dominant one, someone else would’ve, and I probably wouldn’t be any happier with it.
Maybe in 20 years EGS will be fucking amazing, and when you tell someone you don’t like it because of what they did with Metro, etc., they’ll look at you the way people look at me when I talk about Steam now, lol.