There’s three big moments in the game that I think got it for me; Amaurot, Close in the Distance, and The Dead Ends. But there’s plenty to feel more invested in, especially with all the side quests that focus on so many personal endearing struggles. Heck, even the Dark Knight job storyline has a great emotional payoff to it.
I can think of three in Shadowbringers alone, Amaurot, the conversation against the rock in upper Kholusia, and that one part right near the end, the one that requires channeling a large amount of environmental power.
(Trying to avoid spoilers while being unambiguous)
Oh goddess and the role quests, particularly the healer one.
There’s three big moments in the game that I think got it for me; Amaurot, Close in the Distance, and The Dead Ends. But there’s plenty to feel more invested in, especially with all the side quests that focus on so many personal endearing struggles. Heck, even the Dark Knight job storyline has a great emotional payoff to it.
I can think of three in Shadowbringers alone, Amaurot, the conversation against the rock in upper Kholusia, and that one part right near the end, the one that requires channeling a large amount of environmental power.
(Trying to avoid spoilers while being unambiguous)
Oh goddess and the role quests, particularly the healer one.
Tomorrow and Tomorrow reliably makes me tear up.