nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 年前Crytek went so overboard on the Crysis tech it created a whole blushing system, implemented nose shadows, and sent devs to photograph leaves in Haiti to get the translucency right...www.pcgamer.comexternal-linkmessage-square31linkfedilinkarrow-up1201arrow-down13
arrow-up1198arrow-down1external-linkCrytek went so overboard on the Crysis tech it created a whole blushing system, implemented nose shadows, and sent devs to photograph leaves in Haiti to get the translucency right...www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 年前message-square31linkfedilink
minus-squareAppoxo@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up5arrow-down1·2 年前Maybe I remember my 5h of Crysis 3 wrong but I remember suit upgrades, no?
minus-squareYoddel_Hickory@lemmy.calinkfedilinkEnglisharrow-up19·2 年前There are upgrades etc in Crysis 2 & 3, but not in Crysis & Crysis Warhead. Those were pretty different, unaffected by the need to run on consoles since they were PC only. The gameplay was way more open too.
minus-squaremadcaesar@lemmy.worldlinkfedilinkEnglisharrow-up11·2 年前Yea 2/3 added the upgrades stuff which is why I liked it less. Others like that stuff, but then it just became another generic FPS to me
minus-squareshani66@ani.sociallinkfedilinkEnglisharrow-up1·2 年前It’s been awhile, but the first one seemed like it had the best direction gameplay wise. Going off of far off memory at least.
Maybe I remember my 5h of Crysis 3 wrong but I remember suit upgrades, no?
There are upgrades etc in Crysis 2 & 3, but not in Crysis & Crysis Warhead. Those were pretty different, unaffected by the need to run on consoles since they were PC only. The gameplay was way more open too.
Yea 2/3 added the upgrades stuff which is why I liked it less. Others like that stuff, but then it just became another generic FPS to me
It’s been awhile, but the first one seemed like it had the best direction gameplay wise. Going off of far off memory at least.