Transcript
var game = new Game()
.EnableMultiplayer()
.EnableSpatialAudio()
.SetPerformance(Game.Performance.HIGH)
.ForEachBug(Bug::AutoFix)
.GetWishlists(7000);
game.Release();
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Low effort meme
Lower effort reply
I smell a NotImplementedException somewhere.
catch (Exception e) { Exception.autofix(e); }Done!
deleted by creator
@platform('engagement') game.Release().then(ninjaNFTandMTXDLC);are you feeling it Mr. Crabs?
This code is going to make me have a stroke. What language is this? Why does the game object have an internal bug tracker implementation? Does the game force itself into wishlists? If yes, why stop at 7000?
I know I shouldn’t get so mad at a random internet joke but this one makes me twitchy.





