jinkyanderson@lemmy.world to RetroGaming@lemmy.worldEnglish · 10 个月前A look back at the Killer instinct arcade game and the confusion around the Ultra 64www.retbit.comexternal-linkmessage-square5fedilinkarrow-up126arrow-down10
arrow-up126arrow-down1external-linkA look back at the Killer instinct arcade game and the confusion around the Ultra 64www.retbit.comjinkyanderson@lemmy.world to RetroGaming@lemmy.worldEnglish · 10 个月前message-square5fedilink
minus-squaremoody@lemmings.worldlinkfedilinkEnglisharrow-up2·10 个月前Doom was pretty nuts. They managed to fit 22 out of 27 levels into half the space of the PC version as well. Obviously it wasn’t a 1:1 port, but they did amazing work considering the limitations.
minus-squarejinkyanderson@lemmy.worldOPlinkfedilinkEnglisharrow-up1·10 个月前IIRC the developer made the SNES version of Doom from the ground-up as well, no source code. Surprisingly enough, I remember the best console port of Doom being the Atari Jaguar version for a long time before the PS1 version hit.
minus-squaremoody@lemmings.worldlinkfedilinkEnglisharrow-up1·10 个月前There was a podcast recently with the guy who built the SNES port, it was pretty interesting.
Doom was pretty nuts. They managed to fit 22 out of 27 levels into half the space of the PC version as well. Obviously it wasn’t a 1:1 port, but they did amazing work considering the limitations.
IIRC the developer made the SNES version of Doom from the ground-up as well, no source code.
Surprisingly enough, I remember the best console port of Doom being the Atari Jaguar version for a long time before the PS1 version hit.
There was a podcast recently with the guy who built the SNES port, it was pretty interesting.