• brsrklf@jlai.lu
    link
    fedilink
    English
    arrow-up
    8
    ·
    4 days ago

    Back in the 00s I strongly associated Havok with Oblivion, because… Well, it was in your face all the time, with clutter flying all over the place, physics-based traps, ragdoll bodies and skeletons exploding in a dozen pieces.

    And it was very, very broken, especially in crowded spaces. Still happened in Skyrim by the way. I used to joke about how “Havok” was a perfect name for that mess… But that’s probably Bethesda doing Bethesda stuff with it.

    I was aware it still is in use, spotted it on many credits. The fact it’s been used as a base (even with another custom physics system on top of it) in Tears of the Kingdom tells me the stuff must still be quite solid.

    • Aganim@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      1 day ago

      At some point everything seemed to use Havok, due to that I personally don’t really have a strong association between Havok and Bethesda games in specific. Just take a look at this (incomplete) list: https://en.m.wikipedia.org/wiki/Category:Video_games_using_Havok.

      Your comment does make me wonder if the Oblivion remaster kept the Bethesda physics jank, Oblivion wouldn’t be the same if clutter on the table doesn’t start flying the moment you pick up a fork. 😂