For anyone new to classic Doom runs: you can’t save. There are no i-frames. If two rockets arrive at your location, you just die. This map also has multiple platforming segments where falling off means death… in a game where you cannot jump. This map is not Kaizo Mario kinds of cruel, because Kaizo maps have a gimmick you’re supposed to perform. Some of the fights are pure “ha ha good luck.” There’s recently-unearthed footage of the designer personally beating like a fifth of the map, and even he’s just winging it.
For shorter introductions to ass-reamingly difficult maps, consider Zero Master’s speedruns of Sunder. E.g. Hollow Icon.
Hell yes, Coincident! Congratufuckinglations!
For anyone new to classic Doom runs: you can’t save. There are no i-frames. If two rockets arrive at your location, you just die. This map also has multiple platforming segments where falling off means death… in a game where you cannot jump. This map is not Kaizo Mario kinds of cruel, because Kaizo maps have a gimmick you’re supposed to perform. Some of the fights are pure “ha ha good luck.” There’s recently-unearthed footage of the designer personally beating like a fifth of the map, and even he’s just winging it.
For shorter introductions to ass-reamingly difficult maps, consider Zero Master’s speedruns of Sunder. E.g. Hollow Icon.