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Joined 2 years ago
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Cake day: June 15th, 2023

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  • Arch also can absolutely be installed just as quickly as any other distro if you use the archinstall script. I used it recently to install KDE plasma onto a Chromebook from 2017 and everything worked exactly as expected, I haven’t had any issues with stability so far. Can absolutely be done in under half an hour. It ofc doesn’t come with the advantage of understanding exactly how your system is set up, like you would if you did it yourself.

    The last time I did that (slightly different setup with xfce) though I broke it somehow and ended up with if freezing often when booting, although I’m still not sure if that was a hardware problem or not, but it doesn’t seem to be happening anymore. I also broke something with the audio jack somehow around then during an update, but chromebooks have weird audio drivers and you need to use this script maintained by (afaik) one person in their spare time. Anyways I would expect a framework laptop to handle it better as it’s newer and more common hardware.




  • The itch.io desktop app is open souce, but afaik the website isn’t. It does actually allow devs to get paid though, through charges or encouraged donations. There are some games you can get from flathub or the standard linux package managers, but they don’t have any built in features to pay devs.

    https://flathub.org/apps/category/game

    The expensive part of hosting game files, pages, and mods isn’t really any different from what flathub or similar already does. I suppose cloud saves would require extra storage space, but I’d imagine an open source game store could charge for their cloud while also allowing p2p or a selfhosted cloud, which is a similar model to what a lot of open source projects with cloud features already do. That would be a fairly sustainable monetization scheme for the store I think, especially with donations on top of that.

    Devs can be paid partially through donations, although I doubt that would be nearly enough without a system like Itch.io has where it always shows a payment screen that you have to click through before you can download the game. There are a couple more models, ArmorPaint is open source but you have to pay for binaries or compile it yourself, and Aesprite is source available (restrictive license) but takes a similar model. Overall though I don’t think open source games will ever become the standard, even for indie devs, and even if open source platforms do.


  • When I first joined lemmy local AI was pretty popular here. Popular opinion has shifted a lot in the anti-ai direction recently, especially after the recent internet-wide outcry after OpenAI announced that model a few weeks ago. Corporate AI was never liked, but there used to usually be popular comments defending local AI.

    It’s probably partially because the last notable advancement in local image gen AI was about 8 months ago now IMO (the flux model release). Also, ‘open source’ ai has become progressively less of a thing, with most models (even ones with released weights that you can run locally) released under restrictive licenses, probably turning away the foss-leaning fediverse population.

    I think I have personally realized, since then, that the benefits of from-scratch image generation on society as a whole are almost nonexistent and “it’s fun to play with for a few hours” isn’t enough really justification for the potential harm to artists.