

Ah yeah I need to refresh the data, ill do that later
Indie game developer 🇨🇦
Working on some games for game jams in my free time
Admin of programming.dev and frontend developer for sublinks
Account has automation for some scheduled posts
Site: https://ategon.dev/ Socials: https://ategon.carrd.co/


Ah yeah I need to refresh the data, ill do that later


Nobody reported it as down to me, I can bring it back up
Been working on some other projects recently so havent really looked at that site much


.ml and hexbear have been around much longer than the other instances so have built up more subscribers
Its still only voters, lurkers that dont do any actions arent counted


Java spring for backend, Go for federation, Next.js for frontend
demo.sublinks.org has the backend with the lemmy-ui frontend to show api compatibility
Task list and progress is public on the github org https://github.com/orgs/sublinks/projects/1
Matrix space where all the devs talk is also public and you can see progress talked about in them


In terms of new tech stack currently theres sublinks being made by devs/admins of a bunch of instances (discuss.online, lemmy.world, programming.dev, etc.)


Thanks for merging in some of my changes <3
Code block support should be great for posts coming from programming.dev and the active user change should help communities feel a bit more alive and be more accurate to actual activity




Thats already handled by lemmy ui currently. The same link posts will collapse into the same one
Just isn’t supported by some frontends since its a frontend specific feature (mostly the apps)
Comments merging isn’t supported though but the post mirrors can be toggled between relatively easily


It doesn’t, still spams low upvote posts, just slightly tweaked ordering


Zoomed out graph including some months before the join wave
Users/month are relatively stable now at 33x users/month compared to pre join wave (users/month is people who have posted or commented)



I dug through the code and turns out the post read table does store when its read (with number of comments when it was read stored in a person post aggregates table), it just only stores it for people from your instance so I cant get accurate numbers from all of lemmy (and why it seemed like there was a low amount)


The 118k is half year aka 6 months
The one around 35k is month


Dont have access to those stats in the database so adding on voting is the best I can do
Theres a post read table but its only people who have explicitly marked something as read and is way less than the post likes


For anybody interested, the monthly active users including voters is 131,150 (131k)
The one in the graph only takes into account people who have made a post or comment


I changed the algorithms in programming.dev to take into account voters in the activity. Since stats are all calculated locally you can view any community from programming.dev to get the monthly active users including that change
e.g. https://programming.dev/c/technology@lemmy.world shows 27.8k users/month on p.d which is almost as much as the value here for all of lemmy excluding voters


that exists in instances such as lemmit.online
the issue with having that in the main communities is communication will be one way if you try to reply to that. Theres bots such as the l4s bot that is in the middle of the two that ocasionally cross-posts link posts that are popular though. Thats still controversial but can be easily blocked


Hey, admin of programming.dev here
Heres a nice selection of communities from various of the topic instances including ours that might be nice for most people
edit, heres some more:


sometime in the next couple weeks probably based on their last development update


Theres a new algorithm that should be coming in an update soon (I assume 0.19) called Scaled
This is basically the hot algorithm but takes into account the monthly active users of the community so communities with less monthly active users show up more and arent dominated by the meme communities
Would fix the issue you say there
Whenever you get slowness issues let one of the infrastructure team know and we can look at it. I just fixed something out that might fix some of the issues (were still behind a bit behind on activities from lemmy.world for a bit though while that tries to catch up)