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Joined 4 months ago
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Cake day: July 19th, 2025

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  • This sounds like analysis paralysis. If you have 5 games, it’s easy to select one. If you have 416, it’s difficult to select one.

    I’ve often found that the more options I have, the more difficult it is to come to a decision. And when you think about “what game should I play,” it sounds like a silly problem to have. But when you extend it to other problems in life, like “what should I have for dinner,” then you see it start to cause some pretty serious problems.

    Lately I think I spend more time trying to decide what to play than I do playing games. Then I’m not always successful in making a decision, or might run out of time, and then I don’t play any games. Following the same reasoning, sometimes I don’t eat dinner.

    If you start to notice this is becoming an actual problem, the good news is there are tools and techniques that can help you make a decision. About a thousand of them. Good luck picking one.






  • My interpretation is that people hate AI, but an individual’s rage against the machine isn’t enough to hurt it. Something I agree with.

    Then it goes on to say that AI is just here to help, which I think is supposed to evoke sympathy for something that was unfairly demonized. Something I don’t agree with.

    If you try to distill it further, I read this as dissatisfaction against AI is futile and unjustified. It reads as though AI was a benevolent force designed to help people, which unfortunately just isn’t true


  • Credit where it’s due, around the time Dying Light 1 came out, Roger Craig Smith was lending his voice to Chris Redfield, one of the more iconic zombie guys from Resident Evil.

    My favorite Redfield moment was when, without a shred of irony, he talks smack about the villain acting like a comic book villain. Then in the same breath, he punches a six-ton boulder into submission.

    Dying Light also really kinda shook up the zombie slaying dynamic with parkour. It seems like a fairly minor thing now, but that freedom of movement was a pretty big deal at the time, even if it was pretty janky.

    Narratively, I agree that Crane isn’t a very strong character. He’s a dime-a-dozen government goon turned idealist. I don’t even remember how the story ends, or even most of the major beats except for a couple of major characters.

    But at the time, to kick zombie butt while scooting around the rooftops and listening to Chris Redfield quip one-liners: those were special times even if it was a decade ago. They’re probably trying to recapture that magic, but I don’t know. It was lightning in a bottle and you can’t always get that back



  • I bet “grognard” is only used by grognards now

    For the uninitiated, a grognard is a person who likes older style wargaming. The usage suggests a person who is older, set in their ways, and somewhat curmudgeonly. Often preferring how things used to be in the systems they grew up playing.

    Generally speaking, they prefer a crunchy game with high mortality and grit, as opposed to a looser system with a narrative or character-driven focus.

    For a term in more active use, I submit “crunchy” since I just used it. A game’s crunchiness describes how complex the rules are - essentially how much number-crunching players have to do in order to play.