

I preorder all the time. Have never regretted it. And generally get more content for it. But I also don’t watch gameplay or trailers before it comes out.
I preorder all the time. Have never regretted it. And generally get more content for it. But I also don’t watch gameplay or trailers before it comes out.
Barely anything was left in the library by the time it burned down. It’s quite a myth that all that much was lost at all. By the time of its destruction, most of its books and knowledge has been moved elsewhere due to decades of reduced funding and support.
Furthermore, the burning did not destroy the entire library. It was a gradual process over a long period of time. What destroyed far more of the books is a lack of care to copy them. Paper and papyrus don’t last that long, so the only way to permanently maintain them was by copying them out again. Which is a lot of work.
I’ve never heard of anything like this in Australia, and I live next to a castle lol
Graphene is cool but such a process. Stock pixel is great on its own.
Never heard the term ‘cossie’ in Australia, ‘togs’ and ‘boardies’ are common here though.
I can’t argue with you there, but the engine code is also significantly more complex than the project code, and I’m not too familiar with how to create it. But, you raise a good point that it’s time to learn.
No, I’m well aware that Unity’s model is fucked up.
I’m just saying that I don’t consider Unreal a valid alternative, especially as it’s owned by Epic who have shown themselves to be far worse than anything Unity has done already, and there are no other 3D engines as good as Unity. I called out Unreal also just because people are saying that Unity shouldn’t charge any fees as they think fees are unfair, but then happily recommend Unreal.
Not saying necessarily to keep using it, I’m just saying it’s not as simple of a solution as just switching for a lot of devs.
But the alternatives aren’t as developed. Godot still isn’t great for 3D projects and Unreal is Epic and also has royalty fees like Unity tried to add.
No, I doubt it. Because they wouldn’t keep it true to the originals. They’d change the characters and the story and cut out sections and add in new things and replace the combat and make it fundamentally not the same game anymore. Especially when it’s not being made by the original makers.
Also, graphics aren’t a selling point for me in games.
Not a shame, imo. Any remake would ruin it by changing things, I’m glad this has happened as you are right that the games are the best star wars stories. They’re also my favourite games in general, especially TSL.
Unfortunately they’re not directly comparable though. Godot is missing a lot of tooling when it comes to 3D, especially compared with Unity.
if you like how those mods are opinionated. I personally hate SkyUI as it’s hideous and would take the base game anyday.
To be fair to Starfield, if you’re playing on the recommended hardware it runs incredibly well. I’m running a 7900xt and a Ryzen 7600X and the lowest fps I have with everything on ultra at 1440p is 80, don’t need any mods.
Edit: also Diablo 4 sucks because they turned it into another MMO with a battlepass that nobody wanted.
Logically this is a solid move for them, but I always hate to see more games on Unreal. Consolidation of the industry into one engine is not good overall, and any company that still works with its own engine I have a lot of respect for.
Yeah, Elden Ring for example has tons of DS3 animations. It’s just more sensible to use the existing ones rather than completely remaking the same thing.
Thank you! Unfortunately I’ve tried multiple cables with different lengths, as well as DP and HDMI, different GPU’s and different OS’s, iGPU vs discrete, the only common failure is the monitor. Unfortunately it’s happening on both of them, same model of monitor and seems to be a common flaw. They are about 6 years old now though
Yeah for me personally it’s not a subtractor to the experience. For one, they make those menus super convenient.
But then, as somebody who’s played quite a lot of Elite Dangerous, I don’t really feel there’s that much missing. I know lots of people will disagree with me here, but whilst I agree it’d be awesome to be able to fly from planet to planet, most of the other games that do this it’s just flying at a dot in space, waiting until the number next to it gets smaller. Space is big, and really really empty. And while I would still enjoy having that aspect in the game too, I think it’s not a bad tradeoff for having much more immersive planets, cities and gameplay. Also most of Elite Dangerous is sitting in a ship traversing menus, selecting a planet and then jumping there. While you can’t directly fly between, Starfield has that same game loop. You can just select a planet, mark it as your destination, then jump into the cockpit, line it up and turn on the grab drive to jump to that place. So I feel that it lives up to my personal expectations.
I don’t want to invalidate anyone else’s feelings or expiriencds though. I’m having a ton of fun playing and seeing the Starfield universe. However I’ll leave an update if that changes.
Thank you for the advice!
Unfortunately I’ve tried a number of very expensive cables, as well as multiple graphics cards. The monitors used to be fine, but over time they started getting all these horizontal lines across the screen if I go above 100hz. I’ve also tried Mac and Windows and same problem with both.
I’ve looked it up though and seems to be a common problem for AOC Agon monitors, so my fault for cheaping out, even though they still cost me $550aud per monitor :(
I’ve been having a ton of fun with it. I’ve only played 4 hours so far, but it’s definitely the smoothest Bethesda game in terms of performance and animations, also in my experience not many bugs. Playing on a 1440p monitor with a 7900XT and I get pretty consistent 100fps (my monitor freaks out if I raise the hz higher than 100 so can’t tell how high it’ll go).
In terms of gameplay, space combat is reasonably entertaining and flying the ship is fairly well thought out. Whilst you can’t fly directly between planets like in Elite Dangerous, the primary purpose of ship control is combat and it does fairly well. On my computer, loading screens are pretty much instant, so travelling between planets isn’t a problem. Combat is fairly fun, and the AI behaviour has been much improved from previous Bethesda games. Still not always perfect but they do behave more naturally. Environmental storytelling also has a much larger presence again, with a lot of interactions and things to read. Also, this really fulfils my fantasy of being just a citizen in a sci-fi world. Walking around my ship, seeing the little bathroom and crew chambers, it’s really cool, it feels very lived in and really makes it feel like you’re an explorer on the fringes of space, living out of a ship.
There are a lot of comparisons with No Man’s Sky, but honestly I feel they’re completely different games, by design. Starfield is more Bethesda’s take on a Mass Effect style game.
Anyway, people have a lot of mixed opinions, but I’ve been loving it!
New Zealand isn’t Australia. Yet.