Remember how they took gold awards, a user made bot, and monetized it?
Remember how they took gold awards, a user made bot, and monetized it?
I’ve seen absurd scenarios where a 2 vs 4 is won by the 2, but generally, the team with the more people wins.
Let’s talk value. You can generate more money by making a single last hit per minute than a leaver gives you passively (25 gold per minute for a single leaver), in fact, a leaver is comparable to the money aura one of the neutral rats has, which is unanimously agreed to be the worst passive skill Doom can copy in the jungle. In fact a teammate can even generate you more gold by being present, all they have to do is stack the jungle once every 3 minutes and done, they’re far more valuable than a leaver.
But a leaver means you lost a teammate which means one less source of stuns and whatnot. You have less actionable manpower in return for that marginal amount of money. And that’s just not comparable. Even an item-less Sven can stun your enemy core and buy you 3 seconds of free hits on them. You have to pay 6000 gold and use up a slot and lose the timed-opportunity to buy something else for that effect with items.
With more and more leavers, this becomes more complicated. Yes, each of you individually gets more gold. 66 gpm with two leavers. But, if you’re at 3 and below players a problem occurs: The map becomes too big and wide for all of you. You don’t have enough manpower. You become susceptible to ganks and splitpushes.
Allow me to elaborate: Dota is a game with three primary driving tactics in roughly a rock paper scissors disposition. Splitpushing beats Grouping Up, Grouping Up beats Ganking and Ganking beats Splitpushes. With 3 and less players you largely lose access to anything other than grouping up and pushing. Because if one person is told to defend or farm alone, they get ganked. If you try to push, you get enemies forming distractions elsewhere that you can’t respond to without losing firepower.
Let’s push as 3. You can still win a 3 vs 5. Enough items and spells to go around and maybe you blow someone up and make it a 3 vs 4. Easy win! Okay, but what about… You can win a 3 vs 4 + a splitpusher. But are you faster at winning a fight AND pushing than someone pushing solo unimpeded tho? And you can win a 3vs3 and push… before losing two towers against individual splitpusher solos either. You’re now entering the realm of trading towers at a loss. But worse - the solos can even split a tower AND cut your wave behind you. Basically, they waste your time and take value, and next time, they’ll do it better.
So, just tp someone back to deal with it? Or blink backwards? Congrats, now it’s a 2vs4, or gasp a 3vs1. Kill them near your base? Your tp is on cooldown and you have to walk back to push with your other allies - oh oops, they’ll revive in time to defend. No progress. How do they even know where you’ve been moving? Oh, right. They have 2 supports that can afford to ward and give vision instead of focusing hard on objectives.
The longer it goes, the worse for you. Take rosh? Lose a tower. Chase with two top into the jungle? Yeah they were in your triangle and top jungle taking turns shoving the other waves and are now at your Tier 3 lowering your future gold. You think you got a kill on two, but they pushed and got tormentor and now venomancer has something that will waste 2 seconds of your BKB that your leavers didn’t even fully pay for a third of.
It’s actually a good sign that you may believe a leaver impacts the team positively as that might mean the people you’re playing with are just… Too bad at dota to strategize like this. But it should not, under any circumstances, be representative of higher tiers of play unless of someone lucks the shit out of what heroes they had. Ember Spirit, Nature’s Prophet, Tinker, Old TA aghs, and a couple others can handle player deficits better than most. The 2vs4 won by the two? It was a Nature’s Prophet and a Pugna microing the leavers, one of which was a naga who could push with illusions and sing to stall the 4. Luck played a gigantic part in that win.
It’s weirdly also good that you see leavers with some frequency too, it means that the game didn’t lump you with smurfs. Players leave game less often the more dota they play.
Firefox did the same.
And I actually love it.
You’re saying this… On Lemmy. You do know we have three different “trending” settings here, right?
I honestly much prefer the idea of a chronological feed too, but disagree that’s what kills a platform. Tumblr has both the chronological and the trending for you/for all, and it was also ignored.
deleted by creator
There goes the largest no stupid questions community. Bah. They’ll be back in a day or two, I know, but bah.
I think this is the perfect opportunity to plug to everyone the concept of password managers and other basic web security concepts.
There’s a video that shows exactly this phenomenon in real time.
The most important people are the first followers. A website with a guy commenting alone is sad for the guy. A website with a couple people commenting is sad for whoever’s not talking.
I’m of the opinion Harpoon is a disgustingly overtuned item that should be built on virtually every non-illusion melee hero, and needs something like a mana cost attached.
With that said, while I think Jugg might one of the few exceptions… I mean, Jugg can cover the pull with Swiftslash, which usually used to procs basher with enough guarantee and safety that harpoon won’t provide, and costs slightly less. Both would be overkill, and I dunno if Echo Saber speeds up farming that well.
But I’ll try it. I mean, I think his shard-spin build is dead in the water, and so does Yatoro according to a PainDota video a month ago. His healing ward cd reduction talent is also disgustingly overpowered and has been even before his spin got these nerfs. I think ending early is in the cards and harpoon is definitely way more of a finish early item than Battlefury which is what it would be slotting in to replace. Hmmm. I’ll see how it goes.
Not every community is as garbage as Overwatch’s. Stardew Valley’s and Hollow Knight’s are super chill.
Same thing for every single-game community. Dota’s deserted. Also things like patientgamers is lowering in activity.
I think there won’t be an immediate rush, but I do think there will be a sporadic sine wave of people checking out the place. Funny enough the best thing people can do is hold off posting memes and then doing it on the 1st of July for maximum engagement.
It’s okay babe, happens to a lot of men.
Oh shit I only get one opportunity to say something witty and I just wasted
Kind of surprised how negative some people took this blogpost (viability of esports complaints aside, which were NOT most of what I’ve seen). 7.33 and Muerta’s stuff were pretty good updates and I think I would prefer more of that than more reworks to the frontpage just to support BP features.
Plus, there’s no way in hell Valve isn’t going to keep selling expensive shit.
Octarine Core
Recipe Changed. 1x Perseverance -> 2x Void Stone
Even this is a “FUCK VANGUARD” change
I just sort by hot, check twice a day, make a thread if I want an inbox and it’s fine
When the Twitter-pocalypse was happening I did check out Tumblr a fair bit more. Dear god, that place was like 10 times funnier since the porn ban. It’s like the whole place aged up a bunch and the people left were far more mature and creative. Like, seeing the whole Goncharov thing unfold was amazing.
But if you have any more niche interest, yeah, place is much slower.
Crypto
BrosLosers would be really mad at reading that, if they weren’t busy fellating the owners of BoredApes after they made them blind.…
What? No, that’s not a joke.
https://www.theverge.com/2023/11/6/23948464/bored-ape-nft-event-eye-injury-sunburn-uv-exposure
“Had a good time with the homies who also got their eyes burned”. These people are unbelievably down there in the pathetic human scale.