

Ive played through Kingdom Hearts every couple of years since it came out! I was in 1st or 2nd grade when it came out and it was one of the first “big” games I ever beat.


Ive played through Kingdom Hearts every couple of years since it came out! I was in 1st or 2nd grade when it came out and it was one of the first “big” games I ever beat.


I tried out Gothic a couple of years ago for the first time and I thought it was amazing! Very old school and I didn’t know what I was doing but those kind of games feel so alive. I was overwhelmed with all of the things to do. I didn’t make it to far but have been thinking of trying it out again soon. I usually play games for the first time vanilla, but are there any mods you recommend for first time players?


I don’t feel I was much more mature at 21 than I was at 18 and I was very immature at 21 lol


I remember getting CD demos in cereal boxes lol


The 360 is old enough to die in war but not drink alcohol in the US!


Possibly. I never messed around with tab management extensions before. Everything in Zen is built in


All my life I never saved tabs and everytime I closed the browser I would open it again with just the home oage. Then about a year ago I downloaded Zen Browser and I really liked the tab management that came with it. I created some profiles and folders to organize the tabs in so now I have maybe 20-30 tabs always open, but they are almost always used regularly. I might have 5 for my school. 5 for torrenting/hosting. A few for music related things, gaming, etc. It’s very organized and basically replaces the need for a custom html homepage.


This is how I feel about ads. If I request an article or video from a website and they send it to me alongside an ad, shouldn’t I just be able to say “no thank you” to the ad and not accept it\block it. The content I asked for was willingly sent to me so it seems hard to claim that it was stolen or pirated.


I think there is a difference between what the developers expect and what characters expect. In Fallout3 a settlement builds their town around a deactivated nuclear bomb. There is an opportunity very early in the game to detonate it, which most characters understandably react poorly to. But I wouldn’t rate the game poorly because the surviving NPCs of that settlement become hostile to the player afterwards. The developers don’t really expect anything from the players as there is the choice to do either thing. I thought Dishonored did that as well. NPCs who cause havoc to the city by killing people and spreading disease will hear complaints from the surviving citizens. Also the story of the game sets up the player to be framed for murdering the empress so most NPCs by default already hate the player character. I liked that the game gave players the choice to remain noble and try to actively prevent further chaos or say fuck it and slaughter everyone who stands against you even if you are technically in the right.


Appreciate the response. I feel that I’m in the minority when it comes to caring much about good or bad endings. Usually if a game has several endings I’ll replay it to get the other endings. I’ve never really felt that a “bad ending” was a punishment though. Even if I get immersed in the character I’m playing, I never felt as though I experienced the negative outcomes. I was playing Baldur’s Gate 3 with a friend and he was getting mad at me because I wasn’t playing lawfully good lol. That game was designed to keep progressing no matter what choices you make. You can kill the most important characters but the game keeps going. Yet he felt as though we would have to reload a previous save if I did something too “wrong”. Anyway, I just find the difference of opinion on the topic interesting lol sorry for the wall of text.


That’s true, it is a game where each choice has a direct consequence. Going along that train of thought, do you see the “star system” in GTA as the game scolding you for your choices? If you’ve never played it, in GTA you are a criminal and as you commit crimes you get a star rating. The more stars means the more law enforcement that attempts to subdue or kill you. There really isn’t a way to complete the game in a non-violent manner though.


In what way do you think the game scolded you for killing enemies?


Can you explain why you think the game punishes the player for engaging in combat and killing enemies? I get that the events in the game may change but I’m not getting how that’s a punishment to the player.


FPS? You must be thinking of a different game.


Every play a game of telephone when you were in grade school? That’s basically how reliable any religious text is. Even if it were originally written with the exact words of God, it certainly isn’t what it contains now. My favorite thing about the bible is when people specifically say “King James version” because they are admitting it has been altered.


First point I disagree with completely. As I already said, when practicing something like shooting three pointers, you are making conscious decisions on what you need to fix and work on to get better. If you shoot the first time and get an air ball because the ball came up short, you will have to make the decision to put more power into your shot to make the ball go further. If your ball goes too far left, next time you consciously aim more to the right. Practice isn’t the magical ability to be good at something because you did it a lot. It takes more effort than simply doing the bare minimum.
As for your second point, that is a slang use of the word. It is not meant to be taken literally. Where I think we fundamentally disagree is that I and many of the other users here seem to take the original quote you posted as being more literal than you take it. I interpret the original quote to mean that no outside factors manipulate the expected results. Human error is negligible.
Imagine you are holding a ball. You want to observe what happens if you suddenly let go of it. Will it fall down? Will it float in the air before you? Will it fly off in some random direction? You let go and it obviously falls down. You do that a million times because you hope that eventually it will stop falling down. This is an example of what I think the original quote is implying. No amount of practicing dropping a ball will change the results of gravity having a predictable effect on it.
All of your examples assume that the phrase “the same thing” is taken to be figuratively. That there is some element of “but not exactly the same” attached to the each example.
I’ll be honest here, I really don’t know the origins of the quote is or what the context was. But I do feel that you are in the minority when it comes to believing that the part that says “the same thing” isn’t meant to be taken literally. But that doesn’t necessarily make you wrong either. I quite enjoyed where this debate went even if neither of us was convincing to the other, I can still respect your argument. I said I felt you were trolling at first, but I can see how it can be left to interpretation.


You’re arguing that human error doesn’t allow for the same results which I agree with. But if you want to achieve the goal of being better at something through practice, you have to rely on more than just hoping that by chance, your error will achieve a better result than the last time you tried. That does not contribute towards learning to be better at a task. You must make conscious decisions to correct mistakes. If said decision changes something you did last time, I wouldn’t call that “doing the same thing”.


How do you define the phrase “the same thing”?


I feel like you’re purposefully arguing in bad faith. Are you legitimately trying to convince me that “the same thing” means “not really the same thing”? Regardless of how you meant to ask the question I believe most people, in this thread at least, have a very different sense of what the original quote meant. Your responses throughout the thread feels like trolling.
ANd that process is how Kamala ended up on the ballot right?