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Joined 2 years ago
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Cake day: August 2nd, 2023

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  • They can’t just be rendering on top, the visuals would clash with collisions. Some of the assets we’ve seen in captures are different enough from their legacy counterparts that they would cause all sorts of issues while playing. Also, they wouldn’t be able to increase the forest density, because trees have collisions. So it’s at least a remaster within gamebryo (which seems most likely to me, because it’s tailor-made for this kind of game) or a more profound remake within another engine (needless troubles, if you ask me, most unlikely).



  • How does the nvidia card fare on linux in general ? on a Wayland session ? I have a 4070Ti running Windows atm, I use Blender professionally and I know it runs the best on Linux because of compiler shenanigans I can’t be arsed to understand, but this is one reason I’d like to switch to Linux (…again!). I’m interested to know if you run multiple color-managed monitors by any chance




  • I don’t mind paying for software either. I own Affinity & Zbrush licenses. However I run the risk that in the future, these products may be sold to the highest bidder and development stalls (as it happened a couple years ago in the case of Zbrush) or interoperability suffers. When this happens, not only is your database of scenes and files obsolete, you also have to go through the process of learning a different program, and DCCs are… huge. Whole factories. It’s very hard to reinvest the time necessary to learn them inside out and be proficient again. It is also impossible to contribute to a non-open codebase. Proprietary programs are ticking bombs.