People keep asking me, and I haven’t really had an answer, but now yeah, I’m thinking I’m back.

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Joined 9 months ago
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Cake day: March 18th, 2025

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  • Almost got me with that hotness but I wouldn’t necessarily disagree. In a perfect world, we would just own digital copies free and clear of any remote tampering.

    Trouble is, physical media is relevant now because companies can’t nuke your access to it once their licensing deals expire, like they can with digital streaming services and storefronts. Even digital copies are physical, they have to sit on a hard drive somewhere, and even those degrade over time. So let’s say we own the hard drive, that’s great, but I still need to transfer it once the disk/flash dies. It’s unquestionably more efficient than disc media tho.









  • the next 1000x in 4-5 years

    At the risk of stating the obvious, Ars is working backwards from this metric to get their headline “double every 6 months.” 2^10 = 1024, to get that number in 5 years means doubling every half-year.

    But Google didn’t set incremental 6-month deadlines for 5 years straight, they set a single 5-year deadline. Because in 6 months shareholders can call their bluff quite easily, but in 5 years they’re hoping everyone is A) distracted by some new disaster, or B) there’s a new tech hype cycle they can push. They’re trying to stall the bubble popping by pointing to a nebulous future where they magically scale to infinity, and hoping we all forget that they ever made this claim.


  • It’s probably not the most stacked but I think 2017 was still a monster year for games.

    Breath of the Wild Mario Odyssey Persona 5 Nier Automata Hellblade Senua’s Sacrifice Divinity Original Sin II Doki Doki Literature Club Cuphead Prey Star Wars Battlefront II Destiny 2 Nintendo Switch itself

    These were, for one reason or another, some of the most monumentally influential games in the last 10 years, no matter if you’re talking AAA, indie, platformer, shooter, open world, RPG, horror, you name it.