

I hear Godot’s own scripting language is preferable to C# if you’re willing to learn it.


I hear Godot’s own scripting language is preferable to C# if you’re willing to learn it.
Even though it was developed by a different team, they did capture the general charm IMO. The story and characters aren’t terrible, some of it I really loved. Like Inquisition and Anthem, it was primarily let down by a lot of management and studio culture issues which have been made very public.
In my view, Dreadwolf is their opportunity to show if they’ve managed to overcome those callenges or has sucumbed to them forever. I am made hopeful by what appears to have been a well-scoped and managed project in the Mass Effect Legendary Edition.


There’s also the simple social factor which gets underestimated. I used to get worked up at work when people would ask questions about stuff I had written documentation about, until I understood that some folk just want that little social connection. They want a person to communicate something to them, whether they’re concsiously aware of it or not.
It’s also fairly common for people to just not be that good at searching for things. You have to word things in specific ways and learn what kind of sources to avoid and ones to trust. So asking people who do can be a huge timesaver.
Her response during the motion: https://www.youtube.com/watch?v=qFTNSGu_OoQ
I think usage of that particular phrase was probably overkill or an oversight, but I agree with her that criticising the actions of Israel’s government is not Antisemitic.
It reminds me of when a trans representative was censured for condemning restrictions on gender-affirming care using the phrase “you will have blood on your hands” and opponents jumped on that to say she was out of line. It gives me a strong impression that their motivations go far beyond the language used, using excessive pedantry as an excuse.