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Joined 2 years ago
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Cake day: June 5th, 2023

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    1. Even if they are, China’s military buildup seems squarely aimed at an invasion of Taiwan. China would just need to ramp up it’s missile defenses to counter that deterrent.

    2. Nation leaders often miscalculate the risk/reward of going to war. Look at Russia’s invasion of Ukraine for an obvious example. Even if Taiwanese missiles would heavily impact China, that doesn’t mean they’ll understand that. They may also figure that China will be able to deal with it and still come out on top (and they might be right).

    3. Almost every war game and analyst predicts the invasion starting with a huge barrage of missiles from China. The first strikes would be designed to cripple Taiwan’s ability to defend itself/retaliate. Many of the missiles aimed at China would be destroyed before being launched.

    4. In war games, it’s assumed that the US will be at war with China along with a coalition of Pacific nations assisting. Even with all this support, Taiwan is defended, but only barely. The current administration is focused inward to the point of being much less likely to assist Taiwan or, at least assist much less than war games assume. China may feel pressured to strike during the current administration so Taiwan doesn’t have has much help.




  • Disclaimer: I have no qualifications or really any business talking about this…

    I think games aren’t the best kind of projects for open source. Some games are made open source after development ends which is cool because it opens up forks and modding (pixel dungeon did this). Most games require a single, unified, creative vision which is hard to get from an “anyone can help” contribution style. Most open source software are tools for doing specific things. It’s almost objective what needs to be done to improve the software while games are much more opinionated and fuzzy. So many times I’ve seen a game’s community rally behind a suggestion to address a problem and the developer ignores them and implements a better idea to more elegantly solve it. Most people aren’t game designers but they feel like they could be.

    An exception to this are certain, rules-based puzzly games. Bit-Burner is an open source hacking game with relatively simple mechanics and it works well.




  • I mostly agree with you on the morality of abortion. The only problem I have with your analysis is with the temporary nature of pregnancy. There are risks in pregnancy that can have permanent consequences. Even if the birth goes off without a hitch, the mother is often left with weight gain, stretch-marks, and a risk of post-partum depression. Incisions are often needed to widen the birth canal and sometimes a C-section is required which is major emergency abdominal surgery. These risks are entirely taken on by the mother.

    If we look at morality as having things people should do, and things people must do, only the musts should be law because the shoulds can be more open to interpretation. I wouldn’t assign my morality onto others. I would classify going through with a pregnancy as a should.



  • Bodily autonomy is different than “freedom to go about your life as you see fit”. Carrying a baby and giving birth come with risks and responsibilities and it changes your body. All of this risk is for the baby at the expense of the mother.

    Analogy: let’s say someone needs a kidney transplant or they will die. Turns out, you’re the only match. Donating a kidney is not risk free and your body will be changed for the rest of your life. Should you donate? Yeah, probably. Should you be legally forced to? Absolutely not.

    To me, this analogy completely solves the issue. I can say that life begins at conception and still say that bodily autonomy is a right. It doesn’t matter if the fetus/baby is a person yet, as long as the mother’s body is being used to sustain them, then it’s the mother’s choice.