

It’s telling how even Epic games doesn’t use just EAC for Fortnite.
It’s telling how even Epic games doesn’t use just EAC for Fortnite.
Some quick research send like it highly depends on the lodge. From Wikipedia
Grand Orient de France, in addition to recognising women’s masonry, decided in 2010 that there was no reason that its lodges should not be able to initiate women, thus adding another strand to international co-masonry
So it seems some do allow for co-ed rituals such as initiation. That said the whole thing sounds pretty sexist to me. I’d probably just avoid the whole organization or any ties to them. No reason to give that group more power.
Larian isn’t sharing it’s engine and I feel like even if it did, a lot of studios want the creativity of building their own thing. Not just another D&D crpg top-down isometric game. A lot of the D&D games in the works were unique and took interesting risks that might have paid off.
Ideally they didn’t have any crunch time.
They are the reason WotC canceled all those in-development d&d games a year and a half ago. All WOTC published games were canceled because their CEO passed away and they scrambled to find a new one. This new CEO saw all these in-development games and canceled them in an attempt to save money, and with the Dark Alliance game released the year before, they felt there was no recouping development costs.
Overall a huge bummer. I would have liked to play an immersive sim d&d game.
Most people put security cameras in their homes despite them being able to be remotely hacked. Lots of people have an Alexa which could also be seen as letting a stranger in. A lot of people use tools that could be used to compromise their direct use but trust they don’t as for things like anti-cheat being malware. That’s all FUD. There has not been a single large anti-cheat company known to be sending unneeded or personalized user data.
On the server side, you could check for abnormalities in a person’s stats, for example if they get >90% headshots, if they’re getting a lot of kills outside a weapon’s normal range, amount of time aiming at enemies through walls that they shouldn’t be able to see etc etc
That’s called heuristics and EAC does that as well. Why not do both?
Not saying there shouldn’t be any clientside anticheat at all but at the point of the anticheat putting itsself in kernel space it’s gone too far
Why? this isn’t the opinion of a lot of the players out there.
Why should they. They are in the business if making innovative and interesting games. Not innovative hardware or dealing with 2% of the marketplace. They don’t even fully support Mac which has a larger market share. I can’t blame them for making their business one of reducing risks in underdeveloped areas.
We’ve already established you have to trust the client to some extent in a typical game.
Also do you lock your front door despite people being able to lockpick it? Most people do because it raises the barrier to entry.
Yes but also the barrier to entry on those sorts of hacks is very high. Every houses front door lock can be picked in the matter of minutes. The issue is that lots of people don’t have that skill.
Lastly there are heuristic anti cheat but that’s really only a catch all for inhuman inputs. Not a full solution.
Client code isn’t trusted but no matter what the is one set of data you most trust that comes from the client. Input data. So with input data it can be manipulated that another application calculate out a headshot and sends that input. So even only trusting the client where you have to, you’ve failed to secure the game fully because you need to trust input data.
Ha, k, if you believe so.
That’s simply not a great solution. You can’t make a fast paced fps feel good without trusting the client. Even quake has some factor of client trust. The issue is that even if the client sends just inputs across the network, you still end up with cheats that seems the exact inputs to click on a person’s head. You are trusting the inputs are sane. So that’s the raw metric of not trusting the client, it’s just sending the user data and the user data can be manipulated in order to cheat.
So you still failed to secure the game simply by trusting the client. It’s not possible and it’s an argument that comes from not understanding the technical challenge at play here.
It’s a Linux problem because you can’t ensure a kernel module in Linux is untouched by the user. This is a design on Linux. This means Linux and secured anti cheat solutions are fundamentally at odds.
Yeah, they don’t want EAC to be fundamentally compromised.
Because that checkbox undermines the security of EAC. Essentially it allows the service to run in the user space mode instead of kernel mode. This opens up a lot of hacking to games. It’s absolutely not a solution epic wants to take with their largest game.
There is also a very good reason that vac is looked at as the worse anti cheat solution in the industry. So much so that CSGO has to have third party anti cheat in their leagues.
Not really accurate. When the stock market tanked during the pandemic, everyone with a 401k panicked about it. It’s not just the rich caring about the stock market.
People were calling them Nazi though. Far before he was even elected. Pride saw the writing in the walls. Now though, now it’s undeniable. He’s a Nazi pushing fascism and authoritarianism.
Yeah, potentially.
I didn’t even notice this comment until now. Looking at the comment I wrote late one night, there are tons more issues than that. Hell, I spelled ‘canceled’ with 2 Ls. I appreciate it though, reminded me to run my grammar checker.