The backwards-compatibility stuff already in this thread is all true, but also they don’t know how to remove some things. Microsoft has wanted to entirely replace Control Panel with Settings since Windows 8 came out, but they gave up. And rewriting the whole operating system from scratch would take decades and still inevitably lose compatibility with some of the random old software mentioned here.
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That’s because human perception exists on a logarithmic scale! It’s called the Weber-Fechner law, and it was one of the first studied psychological phenomena, before psychology as a field was even defined.
Interestingly, our sense of the “bigness” of numbers is also logarithmic. This is why there have to be explicit explanations of the massive difference between a million and a billion - our brains instinctively and erroneously think “eh, it’s like double.”
~edit I can’t type~
MrGabr@ttrpg.networkto
Memes@lemmy.ml•Thank you North East Ohio Regional Sewer District
18·3 months agoIt’s actually way easier to treat sewage than it is to desalinate water: https://www.waterandwastewater.com/how-is-desalination-different-from-water-reclamation/
MrGabr@ttrpg.networkto
Games@lemmy.world•Looking for 3D Platformer recommendations on sale on SteamEnglish
5·4 months agoNeon White, Cyberhook, and Crumble are all excellent, though you might be looking for a more traditional platformer.
Blue Fire is decent and definitely worth checking out while it’s $4 right now.
MrGabr@ttrpg.networkto
Games@lemmy.world•Uh Oh: Nintendo Just Landed A ‘Summoning’ And ‘Battling’ PatentEnglish
15·8 months agoIndeed. The sources I’ve read seem to lay blame with games not usually patenting mechanics (which apparently is all patent officers look at for prior art, not other games), meaning it needs active challenging to be thrown out.
PocketPair is based in Japan, which is where the previous, more directly problematic patents have been filed mid-litigation. While there is clearly prior art for the US patent, it isn’t quite as comically broad as the Japan ones, and since Japan doesn’t seem to care about prior art, those remain the most concerning to me.
MrGabr@ttrpg.networkto
Games@lemmy.world•Uh Oh: Nintendo Just Landed A ‘Summoning’ And ‘Battling’ PatentEnglish
17·8 months agoIn the US, yes. In Japan, it would appear such a concept does not exist.
MrGabr@ttrpg.networkto
Games@lemmy.world•Best World-Building Game Coffee Table Books?English
1·9 months agoI found one for NieR: Automata at a used bookstore that has maps, a ton of concept art, and a short story.
MrGabr@ttrpg.networkto
Games@sh.itjust.works•Valve boss Gabe Newell reveals daily routine in bizarre new interview: "I get up, I work, I go scuba-diving, then work some more"English
22·9 months agoI’m not saying it isn’t insanely hard (actually I mentioned that fact twice), I’m just trying to point out that Steam gives developers more tools for visibility than any storefront that exists, with most storefronts giving no tools whatsoever. Any game with no marketing budget selling enough to support a multiple-person development team, when they have to compete directly with AAA games, is impressive for both the developer and the platform.
If you want to advocate for improvements and change, you can’t just ignore the positive things that already exist.
~Also you clearly didn’t read the page about the update visibility rounds, because those have nothing to do with popularity and are completely randomized regarding who among the recently-updated games gets a spot on the front page. In fact, your game gets rotated off that spot once you’ve gotten 1 million impressions.~
MrGabr@ttrpg.networkto
Games@sh.itjust.works•Valve boss Gabe Newell reveals daily routine in bizarre new interview: "I get up, I work, I go scuba-diving, then work some more"English
23·9 months ago-
Blatantly untrue, as update visibility rounds are one of several marketing tools Steam gives you that can put your game on the front page for free, regardless of popularity.
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Kitfox Games has published a guide (one among many you can find on the internet) on how to successfully market a game with no advertising budget. While their existing audience definitely helped, and as they mention, it takes a significant amount of time and effort, they do not spend actual money on sponsorships or advertising. This would not be a viable strategy on any other storefront, save maybe Epic, though Epic still gives fewer tools than Steam.
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MrGabr@ttrpg.networkto
Games@sh.itjust.works•Valve boss Gabe Newell reveals daily routine in bizarre new interview: "I get up, I work, I go scuba-diving, then work some more"English
62·10 months agoSteam has been coasting on the fact that everyone shoots themselves in the foot, sure, but you should look into the unparalleled level of “free” (30% cut) marketing support Steam gives to developers. On no other platform could developers end up with the visibility they achieve on Steam with nothing more than very strategic timing and good social media presence. It’s still insanely hard, but the fact that it’s even possible to compete with zero marketing budget against AAA companies speaks volumes.
MrGabr@ttrpg.networkto
Games@lemmy.world•7,818 titles on Steam disclose generative AI usage, or 7% of Steam's total library of 114,126 games, up from ~1,000 titles in April 2024English
11·10 months agoIt is a little insane how many games release on any given day. On July 15, 2025, 150 “titles” (of which 78 are actual games, not demos or DLC) were added to the Steam store. I would guess that their data includes all titles, but even just 78 real games on what should be a slower-than-average random Tuesday could totally contribute to 34,000 games released in a year.
MrGabr@ttrpg.networkto
World News@lemmy.world•How big brands and foreign money prop up Chinese forced labour: From pension funds to global businesses, investors and consumers are handing over cash to companies using Xinjiang workersEnglish
3·10 months agoYour intro does not make it clear - is it not all bad?? Why claim “propaganda” just because the US does it too? Fair enough if you want to spread awareness of all forced labor equally, but your response makes seems to me like you think it’s not actually happening in China, only in the US (which if true a source on that would be nice, not just sources about it happening in the US).
MrGabr@ttrpg.networkto
Gaming@beehaw.org•"VALVE cancelled Classic Offensive! - IT'S OVER | ESCalation" [Counter-Strike mod]
7·1 year agoHere, though there isn’t anything super concrete.
MrGabr@ttrpg.networkto
No Stupid Questions@lemmy.world•I can calf raise as much as I can squat, yet I have pretty small calves relative to my thighs/glutes. What's the deal?
3·1 year agoI would guess you’re doing a much larger range of motion relative to each joint, squatting “ass to grass” but doing calf raises just from standing. Your ankles don’t move as far generally as your knees, but if you want to maximize calf gains, do them off a ledge so you raise from the bottom of the range of motion to flat-footed.
MrGabr@ttrpg.networkto
Gaming@beehaw.org•Rockstar has some of the most restrictive mission design I've ever experienced
9·1 year agoI dropped KCD 1 after ~30 hours for the same reason as you, but at least KCD has some justification - the whole point of the game is to be an ultra-realistic simulation of medieval life, a roleplaying game in the truest sense of the word.
Your character starts out not even knowing how to read, even though you, the player, obviously do to interact with the GUI. He’s the son of a blacksmith who never would have learned anything else, so he, the character, has to spend time learning basically everything, even if you, the player, already have it figured out.
You and I think that design is unfun. Clearly, though, there’s an audience for it, as KCD 2 sold something like a million copies on launch day and instantly recouped their development costs.
MrGabr@ttrpg.networkto
Memes@lemmy.ml•I love open-weight models, especially when they steal from proprietary models (OC)
231·1 year agoI thought that didn’t work?

I ended up settling on spells in my left hand, sword in my right, dodging like a maniac.
Right up until the last 3 hours where I respec’d into exclusively two-handed sword + heavy armor because
Spoiler for the very end
the game kinda pushes you into it with the King Arthur gear. Imo respec’ing is too easy, and too necessary. The stat requirements for that armor were so specific and high, and I guessed correctly that I wouldn’t need any of my social stats for the rest of the game. Fortunately, I really enjoyed the pure sword combat, so I still had fun, but my character went from light armor spell-sword to plate armor greatsword wielder for just the final dungeon. Kinda odd when you think about it in the RP context.