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Cake day: June 13th, 2023

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  • I think flying enemies are absolutely terrible to fight, especially early game.

    Runbacks are the things everyone has already been talking about. There were two in the whole game that I thought were terrible, so it could have been worse.

    However, for boss runbacks especially, because your corpse is in their room, it discourages leaving and coming back later. In Hollow Knight your ghost at least spawned in front of the room so you didn’t have to commit to fighting the boss, even if you had to make it back there again.

    I guess because of how much of the game is optional and non-linear, the devs couldn’t often really plan on when players will have which ability or upgrade, so some stuff felt kinda underutilized, for long stretches of the game.

    Why are so many shard drops above places, where 75% of them will fall into unrecoverable spots? For rosaries, you at least get the magnet, just add the shards to that or something.


  • Finished my Hollow Knight: Silksong 100% playthrough. Great game with some weird, frustrating and outright bad segments, that make you question what the devs were smoking.

    Then I also beat Castlevania: Harmony of Dissonance. I was pretty close to the end two weeks ago, before I took a break because of Silksong. Only one small boss and the final boss was left, but hunting for the rest of the secrets still took a while. It’s definitely better than Circle of the Moon, which I played before this, just because it doesn’t play like absolute cheeks. Graphics and Music are a major downgrade though.

    Next up is the final Castlevania GBA game, Aria of Sorrow. I’ve played the sequel, Dawn of Sorrow on the NDS years ago, and I remember it being great, so I have high hopes for this one.

    Then I started Megabonk. It’s Risk of Rain 2, but as an ASS game (Auto-Shooter Survivor game, like Vampire Survivors). Each run is 1-3 loops of a single map, and there are only two different maps in total. Characters, weapons and leveling are like VS, so your choice is for a starting weapon and each characters innate passive. Then you also earn money during a run to open chests for different items, like in RoR. While I think the game is solid, you have to like the gameplay enough to be fine with just not much variety in the visuals.







  • Worst bossrun so far was probably the judge which was only like 2 screens when you think about it.

    I think you can theoretically get the fleas to move in right before the boss room, but I don’t know how many of them you need to find for that to happen. Maybe killing the boss is also a trigger, so in that case this won’t work.

    I do feel that the game was created with players like me in mind, someone who did all pantheon, steal soul mode as well as all achievements in hk but is a little bit rusty from the long wait.

    I feared they might do something like this, but don’t think they did. I finished Hollow Knight twice, last time was almost six years ago, never did any Pantheon or challenge stuff, same with other Metroidvanias. The game is difficult, but don’t think it’s unreasonable (I’m also in Act 2, maybe the beginning).



  • I think the game is difficult, probably a bit more difficult than the first game (which I haven’t played in over 5 years, so I might be wildly off), but I don’t find it unreasonable.

    I know a lot of the time it’s my fault that I died, because I’m someone who likes to trade damage with enemies, which just isn’t really possible in this game, but I can’t stop doing it.

    As for runbacks, I think there are a few weird ones, that can be terrible, depending on if you found/unlocked the nearest bench, but otherwise I don’t remember anything truly awful.

    spoiler

    For example the Chapel of the Beast in Hunter’s March I think, if you didn’t unlock the trapped bench, that’s pretty close (even then it’s still kinda long, although you’re basically just running).

    The fight against the gatekeeper, at the entrance of the Citadel, can have a long runback from the worm area. But the fleas, along with a bench, also move directly in front of the boss room, theoretically you might be able to do that before you fight the boss.


  • I’d say get Hollow Knight first, just because you can probably get it cheaper. After you’re done with that, and you like it, get Silksong. It’s very unlikely if you don’t like one you’ll like the other or vice versa, the games are pretty similar, and they have a couple of things that could be called “polarizing” (like the map).

    Unless you want to be part of the “current discussion”, exploring the still new game, maybe you have friends who also play, and you can talk about things you find, then get Silksong.





  • In addition to that, for popular, “name brand” mice, there are often also tons of replacement parts available from China. You can basically re-build the complete mouse from parts.

    Otherwise, as you’ve said, switches, wheel, the battery and maybe the cable, should always be replaceable (as long as you can solder).




  • I haven’t played most Castlevania games myself, I mainly know the DS games, and played two of them like 10 years ago, Portrait of Ruin and Dawn of Sorrow. I remember them being pretty good. The third DS game, Order of Ecclesia didn’t work for me back then, because of anti-piracy stuff. Any of those three games should be fine on the 3DS (Dawn of Sorrow is a sequel to the GBA game Aria of Sorrow, but I don’t think it really matters plot wise)

    This is actually why I got the Advance Collection and the more recent Dominus Collection, because I wanted to go back and check out a few of the games I missed and re-play the DS games, to see how well they held up.

    If you hacked your 3DS, you can of course also try games for other systems, like the GBA games (mostly for the aforementioned Aria of Sorrow) or maybe even Symphony of the Night, which supposedly runs fine with some tinkering.

    If you’re not into the whole Metroidvania stuff and want more classic, linear side scrollers, then the old NES/SNES games are also available somehow (but maybe not anymore, unless you’re doing homebrew stuff). The standout here is probably Super Castlevania IV, but tbh I never really played these myself.


  • Waiting for Silksong, like many, so I’ve finally played through Castlevania: Circle of the Moon. I bought the Castlevania Advance Collection years ago, but it didn’t work on my desktop PC for some reason. I played the game for a few hours on my Steam Deck years ago, but never felt like finishing it. Since I got nothing else going on right now, I might as well go through these games, since I managed to make them work.

    The “port” itself is nothing special. You get a pretty basic emulator, that just plays the old games as they were. Save states and a rewind are as good as it’s gonna get, the rest is kinda half-baked.

    As for the game, it’s kinda mediocre to bad. Controls don’t feel great, everything’s pretty stiff, and you’re stuck with sprint being on double-tapping a direction, which never stops being a complete pain, so getting around just isn’t that fun. It also feels like the devs wanted to pad out the relatively short runtime as much as possible, by placing the save rooms and teleporters in the most inconvenient places, so if you die, you’ll have to go through the same sections over and over again. Save states or the rewind help here of course, depending on how much you wanna use those features. At least the game looks decent enough and the music is pretty good.

    BTW, in case anyone cares, the reason I could never play this game on my desktop was because of my keyboard layout. If you use a custom one and maybe even something that doesn’t match your Windows language/region/dunno, you get an instant VC++ error on launch. Once I changed it to default US QWERTY it works normally. Only found this out recently, through a comment on the Steam forums.

    Maybe I manage to finish the next game in the collection, Harmony of Dissonance, over the next couple of days, probably not, but then I’ll just come back to it.