



This was one of the first games I gave a thumbs up to for steam greenlight.


It was really the south park episode that did it.



I get enough of this from my glasses, thanks.
Oh man, I’ve done the opposite and slammed the forklift into reverse when going to turn.
“Smell ya later”


Enjoy your grovelling, I hear there’s cake!
Yeesh, I don’t miss reddit at all. Those comments could all be bots and it wouldn’t make a difference. Everyone just posts whatever joke they thought was funny 2+ years ago.
Look’s like a cool guy to me!


At first I thought you just didn’t give a shit. Now I just think you’re a coward.


Imagine bank robbers only asking for some arbitrary amount from the vault. There has to be a reason for this. They aren’t doing it out of the goodness of their hearts.


It would deflect off the atmosphere like a stone


Was waiting for an after credits scene.


That sounds exactly like Amnesia. There are no HUD elements, health is buried in your inventory. Sanity is displayed by obscured vision and hallucinations. The only real options you have to beat a creature that spots you is to hide and hope it didn’t see which way you went. It’s quite slow paced and reading/listening to the notes provides the narrative along with puzzle hints. There are no weapons, but by being clever you can avoid a monster or block a door long enough to escape. It is rather “western” styled though, but more along the lines of HP Lovecraft than a Hollywood zombie movie or Deadspace for example. There are some jumpscares but they are absolutely terrifying only because of what lurks around the corner, a creature you hope to never get a good look at. I do recommend it.
Heusinger was accused of involvement in the 20 July plot to assassinate Adolf Hitler, but was cleared by the People’s Court. Heusinger was later appointed head of the military cartography office when the war ended.
Interesting


Curious on your opinion on Amnesia The Dark Descent. Especially if you played it near it’s release. I think a good first person survival horror can exist without any combat at all. I suppose there’s that Alien game with similar gameplay that was a little more mainstream as well.
I think a fixed camera can make it feel cinematic, but a player controlled camera wins for immersion.
I think a slightly more insidious side to targeting ads is that even when they have the “right” product for you, it’s the shitier and overpriced one. The one that spent money on marketing instead of quality.


Had to take a shit


There were also fixed camera games with some horrible designs. Resident Evil was one that I remember. There’s tradeoffs for developers. Fixed camera means you can make it look better having to only worry about one perspective and you could bake-in a lot more fidelity. A movable camera in a tight space is complex to design around and even modern games have issues in tight spaces. Back then, nearly every game was in tight spaces.