How is OnlyOffice’s offline performance and support for Graphite smart font technology? I use Graphite fonts and no support for those is a deal-breaker.
How is OnlyOffice’s offline performance and support for Graphite smart font technology? I use Graphite fonts and no support for those is a deal-breaker.


Font Awesome is a font that uses codepoints in the “Private Use Area” for icons. (The Private Use Area is a chunk of Unicode specifically set aside for any font to put any image they want in there, instead of expecting a certain codepoint to display as a specific letter.)
To the OP: I don’t know much about this, but if you use a different app, does Arch’s Font Awesome show as the colored or B&W version? You might have to try a wide variety of apps due to competing color font standards.
Iosevka fits very well with East Asian characters, if you need those.
I find it narrower than I like otherwise, but I need Japanese characters often enough that I put up with it for my terminal.
I need local font support far, far more often than I need collaborative editing. Plus, call me old, but I don’t like storing everything on a server in Virginia for Google to read.


Looks like they put the oversized load on a boat for as long as they could, but have to do the last leg by road.
Even UTF-16 used by Windows isn’t fair because it needs twice as much space for hieroglyphs. Won’t someone think of the ancient Egyptians?
Seriously, now that most display systems can handle putting accents on letters instead of needing a code point just for á, a new universal encoding would be nice. Purge it of Unicode’s precomposed letters, duplicated Chinese characters, and duplicated-in-retrospect letters and you could fit another few alphabets into Plane 0.
But convincing tech companies to make webpages bigger seems difficult.
Dragon Quest is the OG for a reason. The remakes are a lot less grindy and don’t use ye olde Englysshe so they would be easier to read but less educational.
Firefox supports a font technology for less common scripts, Graphite, that the for-profit-corporate browsers do not. I use one of those scripts once in a great while. So I’m locked in until OpenType has better support.


DQ5 wasn’t the first generation game or the first monster-catching game, but it was one of the earlier games to offer either and AFAIK the first game to offer both.


That looks like the point. They brought in using health to boost and spinning from F-Zero X, so just surviving to the finish line takes some skill and discipline.


There’s nothing quite like Chrono Trigger.
Dragon Quest IV/Dragon Warrior IV was a strong influence on Chrono Trigger’s medieval era. If you wanted an entire game about the Hero, DQ4 is the closest you’re ever likely to get. (Does that make Recettear a sister game to Chrono Trigger?)
Phantasy Star IV has a similarly fast-moving and cinematic plot, but the graphics and gameplay are more archaic as befits a 1993 game. Strongly recommended if you want to play older JRPGs like DQ4.
Final Fantasy VI (released as “Final Fantasy III”) is similar in quality and difficulty, but much longer and more complex.
Radical Dreamers and Chrono Cross continue the story, but they have a much darker tone.
Earthbound/Mother 2 came out the same year and is another of the greats, but that’s where most of the similarities end. Earthbound might be the only 16-bit classic whose tone is “all of them”. Earthbound can be quite hard early on, so don’t get discouraged.


For me it got good as soon as I went through the first time portal.
It got great at the second visit to the past.
It became immortal at the first visit to the dark ages.
I find the first visit to the future to be a slog for the most part, although it has one of the strongest scenes in the game. Power through that segment and it gets better in a hurry.
Also, don’t play Chrono Trigger with the sound off until you can play the soundtrack in your head. The soundtrack doesn’t gently suggest atmosphere like a modern game. It sets the tone for the scene.
Pathfinder 2e does have some more tools for roleplaying, but the game’s real strength is tactical combat. Pathfinder 2e wants to be D&D 4e done right.