

I did some digging and still had them saved. I updated the archive here: https://archive.org/details/nba-2k14-mod


I did some digging and still had them saved. I updated the archive here: https://archive.org/details/nba-2k14-mod
I guess now we have to talk like EV3RY BUDDY 'S FAVORITE [Number 1 Rated Salesman1997]
Welcome! I came in with the blackout a year or so ago, it’s been fun to see more people show up over the months!


If anything, media made for a malleable audience with low critical-thinking skills should be held to a higher standard, not lower. I still remember how much I loved The Hobbit as a child. Even at the age kids don’t remember stuff, you still set the groundwork for the rest of their lives. The argument insults kids and betrays the speaker’s low opinion of them.
It’s a shame discourse is still stuck where it was when SWSH came out. I hope the fandom can move forward some day and accept that a billion-dollar franchise isn’t immune from critique.


There was so much other controversy with that game that I didn’t even hear about the AI. Gross.
Manny Bothans and Dustin Echoes, the two pillars of Star Wars and Halo lore


It’s not just about dopamine/cope either. Knowing that people saw the state of the world they lived in, and came together to make good art anyway, is good for the soul. It reminds us that there is still good in the world worth fighting for.
It’s easy to forget that when algorithms show us the worst and stupidest of humanity every day for peak engagement.


Does it work if you install the PCSX2 flatpak from Software Manager? I haven’t tried it myself yet, but this page may help and has more detail about the installation methods:


How they treated professional Melee and especially Project M was the moment I realized Nintendo was just another out-of-touch company. So many indie devs would kill for fans that passionate, let alone a modding scene that robust. Nintendo threw it all away.
Edit: and that ignores the graveyard of fan games Nintendo has killed. AM2R, Pokémon Uranium…


Very true. Sadly game dev is a risky endeavor at the best of times. Steam/other storefronts are very noisy environments for devs with little spare change for marketing. On the flipside, digital distribution and storefronts mean that it’s way more feasible to self-publish than it was twenty or thirty years ago. At least, as far as I’m aware. I know there were standouts like Cave Story in the early days.


Some YouTube videos came out that launched both into wider discussion. Both never had proper sequels or successors, so they stand as unique experiences even twenty years later. I don’t say this to diss modern Bethesda, but that they are both distinct enough from Oblivion and Skyrim to have staying power in their niches.
Daggerfall Unity makes that game playable and smooth on modern hardware, and Morrowind modding projects like Tamriel Rebuilt and Project Tamriel (just released an Anvil expansion!) bring in new and old fans alike. OpenMW does for Morrowind what Unity does for Daggerfall, although stock GOTY Morrowind still runs fine IIIRC.


AAA may be all but dead, (so far gone that even E3 died) but indies have been in a perpetual golden age since Shovel Knight and Undertale came out. And if boomer shooters and Morrowind/Daggerfall can have a modern renaissance, it can happen to other games/genres too.


In my experience with TF2, many popular community servers have common-sense rules like no slurs, cheats, etc. The great thing about a player-run server is that, if you want, it can be stricter than official guidelines, as Valve for example is pretty hands-off beyond the obvious in-game cheats. It allows pockets of the community to shape the experience they want to have more adeptly than official servers ever could.
The most recent versions of UBR had no portraits, so that file just adds them back from an older version. Cyberfaces are for if you notice any missing player models. Have fun!