

They were but not as a 3d model. Someone has to actually make that 3d model and it looks like that person was the guy from the article.
They were but not as a 3d model. Someone has to actually make that 3d model and it looks like that person was the guy from the article.
Here are some more:
That´s actually insane for one year!
Back then, studios had to actually make new games to make more money. Nowadays, you make one game and then just milk it for a decade.
I see what you did there.
I started with World of Warships. I played World of Tanks for a long time but not very successfully. Now I wanted to give Ships a go. I´m at level 5 now, which (as I wasn´t aware before) is where you get thrown into real battles with real people instead of the training wheel matchmaking they have up to level 4. I´m starting to get the hang of it though.
No matter where you look in Media, digital copies have outpaced physical. And it´s not even close! So the step is not really a surprise. Also, some games are already essentially a digital copy, even if “some” game files get delivered on a disc. But the lack of a physical medium is not what sucks about this. It´s the fact that you link the purchase to your own account of whatever store it´s in and that´s it. No lending, selling or gifting once you activated the code. I actually prefer to buy cartridges for the switch because of that very reason.
But with digital downloads being so much more convenient and instantly available, I don´t see how any market forces would ever change this. Also, people pre order digital copies as if they worry the store wouldn´t have enough copies on launch day, which is also quite telling.
People hate them so much that it became the most lucrative way of monetizing games ever.