Professional software and game developer from Finland.

Lemmy: @Vipsu@lemmy.world
Mastodon: @Vipsu@mastodon.gamedev.place

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Joined 2 years ago
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Cake day: June 28th, 2023

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  • Pretty much any game with gatcha like the Hoyoverse games. These often have some sort of endgame paywall but it could take hours to reach it. If the game is bad or simply unplayable without gatcha its a bad game. Free premium currency can often be used for non-rng non-gatcha stuff.

    Competitive games usually only have cosmetics so you can just use default skin, ignore battle pass and focus on getting good and having fun. Some people could even get salty for getting their ass handed to them by someome using default costume.


  • If one wants to play F2P games I would like to recommend the no gatcha challenge. Meaning no gatcha or any in-game purchases. Rewards from forced tutorial pulls can often be sold / deleted or if the first pull isnt random then that doesnt count.

    For battle pass games with only cosmetics I encourage to only use default skins, emotes, avatars, frames or etc. It probably annoys a lot of people to get owned by someone wearing “noob” skins.

    If the games are still good / enjoyable after these restrictions then they just might be actually good f2p games.










  • That’s wildly optimistic. If I recall correctly, early studies are showing the 51% of participants who saw any improvement, reported an average of a 20% improvement.

    Yes the value is wildly optimistic to match the expectations driven by all the hype from these companies pushing their LLM services.

    Even granting that optimism, since 5% of all software projects are on time and within budget, we may look forward to a whopping leap to 7.5 out of every hundred software projects arriving on time and under budget, in a best case scenario.

    The hard truth no one wants to talk about is that the average software development team is awful. The average software development team doesn’t understand how to deliver high quality maintainable solitions on a reasonable timeline.

    You’re oversimplifying things here there are a lot more variables that influence success in software projects. The company you work for might have oversold the project, the client might only have vague understanding of what they really want, project management may fail to keep the costs, developers or timeline in check, client or the company you work for might have high employee turnover causing delays as new employees need proper induction to the project, the initial tech stack may become deprecated or obsolete mid-way the project, etc