

Actually around half the budget of an AAA game is just marketing cost. Which feels wasteful, but if you need to recoup hundreds of millions it might be necessary.


Actually around half the budget of an AAA game is just marketing cost. Which feels wasteful, but if you need to recoup hundreds of millions it might be necessary.


I don’t condone this, but we already had $60 games 10 years ago. If you simply add inflation you’d be at $81 today. That doesn’t even take into account that modern games also have larger budgets compared to back then.
Video games really are a cheap hobby comparatively speaking. I still wait for sales of course :)


Windows 11 finally allows you to simply uninstall OneDrive. Before that you had to do weird registry hacks, that often broke something :-/
True AGI would turn into the Singularity in no time at all. It’s literally magic compared to what we have at the moment.
So yes, it would easily solve the climate crisis, but that wouldn’t even matter at that point anymore.
As a German they are all technically correct, but one of them isn’t a proper translation.
I believe I spider.
“Ich glaube ich spinne.” isn’t in regards to spiders, the last word is a verb. “spinnen” means “to spin”, originally coming from spinning yarn, which then became spinning a thought :)
Well, there’s modern C++ and it looks reasonable, so you start to think: This isn’t so bad, I can work with that.
Then you join a company and you find out: They do have modern C++ code, but also half a million lines of older code that’s not in the same style. So there’s 5 different ways to do things and just getting a simple string suddenly has you casting classes and calling functions you have no clue about. And there’s a ton of different ways to shoot your foot off without warning.
After going to C# I haven’t looked back.


Is there? The casino is on a cheap $250 a month plan they don’t belong on and they broke ToS with the domains. While also costing Cloudflare money each month (as the casino admits themselves, their traffic alone is worth up to $2000 a month).
It’s absolutely in the right of Cloudflare to drop a customer that’s bothersome. Casinos usually are (regulations, going around country restrictions), them costing them money on top is a massive issue.
120k a year is a big slap of course, but it’s probably the amount Cloudflare would want to keep them on as a customer. If they leave, so be it.
I’ve seen it several times before at companies I worked at. They cheaped out and went with a tiny service plan to coast by. Or even broke ToS because it would be cheaper. That usually got stopped by plans getting dropped (GitLab Bronze for example), cheap plans getting limited, or the sales team sending a ‘friendly’ message that we’re abusing their plan and how we’re going to fix it. If you don’t play along at that point you’re going to get the hammer dropped on you.
It also wasn’t 24h as the title says, the first communication happened in April. At that point they should have started to scramble, either upgrading to a bigger tier immediately or switching providers. And it’s totally normal to go to the sales team when you break the ToS of your plan or you abuse a smaller plan. They’re going to discuss terms, it’s not a technical issue.
Edit: And I should also say, the whole “paying for a whole year is extortion” is bullshit too. Their CFO or CEO told Cloudflare they are looking at switching providers (as they looked at Fastly). So of fucking course Cloudflare is going to demand a full year upfront. Otherwise the casino could pay for a single month and during that month they switch away to another provider. So Cloudflare would still be thousands in the red with that ex-customer after they used so much traffic the last few years.


This isn’t an actual step forward, just a ploy to keep religion going for as long as possible.
It’s obviously all a lie, they just keep softening their policies to stay relevant in modern times. Imagine if they stuck to their old believes from a few hundred years ago or actually followed the bible, they’d become irrelevant in just one generation.
So instead they adapt to keep their power.
I mean that’s what you get for writing the date wrong :)


That was fast. Their claim of 5 years in development is histerical.
The city map is a bought asset for a few hundred bucks. The survival mechanics were a bought kit too.
If you cut out marketing you could build that type of asset flip in weeks to months.
If it’s an existing language then it’s not secure.
If you make up your own language you’ll waste a thousand hours and someone might use the notes you used to learn it.
Just use damn encryption, it’s easy and fast. Also has additional benefits. If someone wants to force you to give them/translate your notes you can’t do much (they’ll know when your translation is inconsistent).
With encryption you can hide a volume inside another one. If you enter the weaker password you can put decoy files there, with just your run of the mill notes. While behind a stronger password you hide your actual diary.
That’s stupid, any cypher you can keep in your head is easily cracked.
If you want privacy, look towards encryption. Get a cheap laptop without internet access, install whatever Linux distribution, then keep everything encrypted.
So all you need to keep in your head is your master password.


No shit. I’d bet money the Cybertruck design isn’t coming from an engineer. Elon probably sat down with his crayons, drew his dream car and forced his poor employees to try and make this piece of shit work.


They usually use both. Client side and server side detection together.
The problem isn’t the check itself usually, but rather latency. If you shoot a player on your screen you want immediate feedback (client side), instead of waiting for a roundtrip to the server until the blood spatters.
There have been shooters where the server decides if a bullet lands. So on your screen you hit the player and then they suddenly survived. So most shooters switched to: If the client thinks it hit, it hit. Which does lead on the receiving end to running behind a wall and still dying. Overall it feels better than the alternative though.
The whole topic is pretty much game networking, it’s a balance between doing it correctly (server side, slow) and faking to get it close enough (client side, immediate, easier to cheat, unfair if the player is laggy).
Of course there are some server checks that are always easy: For example if a player teleports or moves around the map faster than possible? You can flag them for review or if it happens too often kick/ban them. As long as you’re super careful about automatic bans (bugs exist).


Sacrilege! You broke the template, third and fourth slide should be the same :)


No, I’m not stupid. Also technically everything you create on company time and/or company resources no longer belongs to you.
I did have a boss once (software development) who hosted his own website on the company servers. Not 100% sure if that was ever green lit by the CEO (maybe, maybe not). But I was really annoyed when the server had issues due to that private site, when I didn’t have access to the code to fix them.
I upvote as a marked as read function (:


That’s why niche titles like Elden Ring or Baldurs Gates 3 totally flopped. Ah, wait…


20 lbs is 9.7% of your body weight. If you read the scale like you do math then I highly doubt you lost 20 lbs in 2 weeks.
Hell, I lost 20 lbs in 2 1/2 months (doing Keto, so still eating plenty of protein) and I still lost some hair as it was too quick. 20 lbs in 2 weeks is unbelievable, that would be 70,000 kcal of fat. While an average male uses around 2000 kcal a day, so that’s around 28,000 kcal in 2 weeks. It’s literally impossible, even if we say a handful of your pounds were water weight.
Actually around half the budget of an AAA game is just marketing cost. Which feels wasteful, but if you need to recoup hundreds of millions it might be necessary.