

Built a new PC for the first time in a decade last spring. Went full team red for the first time ever. Very happy with that choice so far.
Built a new PC for the first time in a decade last spring. Went full team red for the first time ever. Very happy with that choice so far.
Guilt? There is no guilt in Russia, only vodka and defenestration.
Is this “has seen” or “is really into”?
Jak 2 fucked my 13 year old brain up.
Having played the first game a little late, I rushed off to spend my savings on the sequel as soon as it came out. I was not ready for the dark turn it took. It was like someone had snuck GTA 3 into a kids game without any one noticing, going from a cute but kind of dirty kids game to a dark city with cars and guns where you could run over people and get into a fight with the cops.
It’s not the news you’re looking for, but you deserve to know about OpenGOAL nonetheless.
It’s a project that aims to revive the programming language that the Jak & Daxter series was written in. They’ve mostly succeeded in porting the first game, and somebody has already made mods for it.
Now port them for real, cowards.
Actually, I’d love to hear from anybody younger than 30. Does this article make sense to you at all?
I might be mistaken, but I think this style was pioneered by Welcome to my Meme Page.
https://knowyourmeme.com/memes/subcultures/welcome-to-my-meme-page
I think “by hand” implies making ascii art in a text editor, rather than in a dedicated drawing tool that lets you paint characters etc.
I think the main problem with the world of Horizon is that the most interesting event in their world has already happened.
The story of Zero Dawn worked so well because it is the interwoven tale of a young woman who sets out to discover why she was cast out of her village at birth, and the almost archaeological unraveling of why the world is the way it is. When you finally piece together both the plot is almost already at it’s climax, and you are left with both the understanding of why it must be Aloy who stops the new threat to the world, and the motivation to do so.
But that doesn’t work for a sequel. The format of Zero Dawn relies on exposition about the very nature of the world, that’s why the main quest has a bunch of missions that more or less boil down to walking around an old facility and listening to recordings.
How are you going to translate that into a new sequel? Either you’ve got sequels planned already, which I find unlikely given what Forbidden West amounted to, or you need to try to invent more world building and plot. It seemed quite clear to me that Guerillas writers for Forbidden West didn’t know their own world as well as I had assumed they did. The “how did we get here” plot in Zero Dawn revolved around a small cast characters, who, with the exception of one, were all both very neuanced and strongly invested in their own plot. The Zeniths of Forbidden West come across almost as inverse Deus Ex Machina, characters who fly in from the moon with what seems like no other reason to mess up the plot than “We had to find something”.
I thought the story in Horizon was fantastic. I’m a Sci-fi nerd, so that all hit home with me. The second game, not so much though. It was like they didn’t quite get why the story of the first game worked.
I have problems with God of War though. The story feels like an attempt to copy what The Last of Us did with Ellie and Joel, but without really understanding why their dynamic worked.
Thank you!
I’m in a rare slump of not knowing what to read. I’ve been meaning to dig in to forgotten realms for a while, and wanted to start out with Drizt, but heard mixed things.
This is wonderful, thanks!
Interesting! Do you happen to know where the -UX suffix convention came from?
Don’t bother.
It’ll probably be free to play for the last month before The Final Shape. Grab it, get the atrocious campaign over with, and burn through the seasonal content before the month is over.
Yes it is.
The last Tribes game before this was Ascend, released over a decade ago.
Polygon targets, textured sizes, shader technology and much else has evolved dramatically since then.
You may reuse old assets as placeholders during development (but this can be problematic for the same reasons why temp music in filmmaking is problematic), but you absolutely do not have assets already made. Assets change over the course of development, often right up until release.
I can’t speak to whether or not these assets are from Ascend or earlier, nor can I speak to the visual production quality Prophecy is capable of, but seeing shoddy looking visuals from a pre-alpha title is normal.
Source: I am a trained game developer.
I think what this comment is trying to say is that we’re headed towards an age that resembles what that song talks about: An age of unfettered capitalism, with a small number of corporation owning so much of the market that they can do what they want with no repercussions.
In case you didn’t read the article:
“It’s important to note that the game is still very early in development, and these screenshots don’t show the latest state of the game, but it does give us a general idea of the style they are going for.”
These are pre-alpha visuals. It’s not uncommon for games at this stage to look even worse than this.
Now that I think about it, tahini and peanut butter are fairly similar in texture and consistency.
I wonder what Hummus with peanut butter would taste like.
I also wonder what peanut butter with garlic, lemon and cumin would taste like.
The qualifier listed by op was “popular music”
"How much will you tip?
“TITS!”