

Yeah, it’s not technically impossible to stop web scrapers, but it’s difficult to have a lasting, effective solution. One easy way is to block their user-agent assuming the scraper uses an identifiable user-agent, but that can be easily circumvented. The also easy and somewhat more effective way is to block scrapers’ and caching services’ IP addresses, but that turns into a game of whack-a-mole. You could also have a paywall or login to view content and not approve a certain org, but that only will work for certain use cases, and that also is easy to circumvent. If stopping a single org’s scraping is the hill to die on, good luck.
That said, I’m all for fighting ICE, even if it’s futile. Just slowing them down and frustrating them is useful.
I see both points. You’re totally right that for a company, it’s just the result that matters. However, to Bradley’s, since he’s specifically talking about art direction, the journey is important in so much as getting a passable result. I’ve only dabbled with 2D and 3D art, but converting to 3D requires an understanding of the geometries of things and how they look from different angles. Some things look cool from one angle and really bad from another. Doing the real work allows you to figure that out and abandon a design before too much work is put in or modify it so it works better.
When it comes to software, though, I’m kinda on the fence. I like to use AI for small bits of code and knocking out boilerplate so that I can focus on making the “real” part of the code good. I hope the real, creative, and hard parts of a project aren’t being LLM’d away, but I wouldn’t be surprised if that’s a mandate from some MBA.