

I legit thought that the old behaviour was expected and not a bug. I never built primarily around that (although it was fun to watch other people do), but I did use the heck out of it in boss fights like the endless tower where there are 2-3 bosses at once. At least I finished the game before it was patched XD













It would fill up the break bar instantly for all enemies in the battle when you die. And when you do actually break an enemy you could stack it with other pictos that burn or modify (eg slow) the enemy on break.
Now it only fills the break bar of the enemy that killed you, the others remain untouched. So it also means that you can’t combo it with auto death that insta kills you on battle start to fill up everyone’s break bars from turn 1 and use it to your advantage. It definitely made some battles incredibly easy if you built around it.