What DAW are you planning to use?
What DAW are you planning to use?


I think aliexpress EMF paint has a good chance of working. All you need is some kind of conductor (usually graphite, that’s literally just pencil lead) mixed with some kind of adhesive. I’m not sure how the adhesive doesn’t stop electricity flow (maybe there’s just so much graphite it doesn’t matter), anyways you can buy graphite spray in any electronics hobby store, a paint is just that with a different consistency.


If you make a room’s walls and ceiling/floor electrically conductive (with paint or tin foil or wire mesh), you create a faraday cage. And as long as the gaps are small enough (proportional to the wavelength of the signal you want to block), nothing in those frequencies is getting in or out. A Faraday bag for your phone might be cheaper, though.


A game developer can have massive blind spots about their game, feedback can elevate the artist’s vision if responded to critically.


Are tedium and difficulty the same thing?


Difficulty and fun are orthogonal, one doesn’t exclude the other. Look at something like Celeste, it gets brutally difficult in farewell but never feels unfair.
A difficult game should motivate the player to get better, and that can happen while still remaining a fun experience. Nine Sols has a difficult combat system, but the combat feels fluid and fast-paced. Learning how to parry an enemy’s attacks and get in counter hits feels amazing, also you get lots of meaningful upgrades and rewards from everywhere.
Meanwhile in silksong you have a character with insane horizontal movement, then you repeatedly get pushed through narrow vertical platforming sections with flying enemies above, spikes on the sides. Killing a bell guy by agonizingly hitting them 1 hit at a time before they dash away out of reach again is not a fun combat paradigm and doesn’t create the power fantasy Hollow Knight excelled at.
The boss fights and >!Mt.Fay!< are fantastic but exploring the map just feels frustrating, especially when 90% of zones don’t drop any rosaries.
A company can throw so much manpower at the project that by adding more features and marketing the proprietary fork heavily (Extend) users start moving from the free fork to the proprietary one, and when the users are gone, the devs leave also. We end up with the original project dead(Extinguish).