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Joined 2 years ago
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Cake day: June 5th, 2023

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  • Given the current pace of development, how long would you reckon it might take them to get rid of the bugs, at least, the annoying game-breaking ones? I don’t mind incomplete content, but game breaking bugs is something I don’t have the patience to deal with. Like, I made the mistake of pre-ordering Cyberpunk - dropped it on day one cause of the bugs and didn’t touch it until three years later, when it was finally in a playable state (for me). Just wondering if Star Citizen would reach that sort of bug-free stage within the next couple of years.



  • I’m one of the foolish ones that actually pre-ordered the game. Was super hyped for it too, did a countdown till midnight so that I can start playing at launch, and I even live streamed it (and also had a few other streams going on two laptops). Took the day off to play the game as well.

    The clock hit 00:00 and less than 30 minutes into the game, I ran into my first bug. I stuck was in a dialog loop and couldn’t get out no matter what I tried, so was for forced to load an earlier save. Then I got stuck somewhere else, or something funky would happen. I’d never been so utterly disappointed in a game until Cyberpunk came along. So anyways, I was so put off by it that I’d decided not to play it any further, until they patched it all up. So the first patch came along, but this time I decided to read the reviews first - still plenty of bugs. Thought I’d wait for the next one, noope, still buggy. And the next one. And the next. And then I decided to ignore the game completely, until not only they fixed the bugs, but also added QoL stuff into the game. Like better AI, better peds, better driving etc. Make the city more immersive. I mean, I had waited for so long, so might as well wait and play until it’s at it’s best version.

    So, not only will I not play now, nor when 2.0 comes out, I’ll play it only when Phantom Liberty is out, and will enjoy the game, for the first-ish time, the way it was meant to be played.

    Assuming of course that Phantom Liberty isn’t a dud, but having learnt from my previous experience, I might wait a bit after it comes out and see if they release a post-launch patch or something first.

    Never again pre-ordering a game… unless it’s a Zelda.


  • It’s not like you’ll be installing it in there permanently. If you’ve got a Framework laptop or PC case for instance, you could also use it in there. Basically it’s a BYOM (bring your own mobo) situation, so when you’re not gaming on the go, instead of wasting that piece of idle hardware, it could be put to good use. Or vice versa. Maybe you already have a Framework laptop and want to convert it into a handheld gaming device.






  • Katamari Damacy - The objective is to roll a ball-like thing called a katamari, to roll up objects, and make the katamari bigger and bigger. You can roll up anything from paper clips and snacks in the house, to telephone poles and buildings in the town, to even living creatures such as people and animals. Once the katamari is complete, it will turn into a star that colors the night sky. Sounds weird, but it’s super fun, trust me. Plus, it’s soundtrack is kickass.


  • My bad, you’re right - Metroid Fusion was indeed on the GBA. I was playing Prince of Persia 1 on the Genesis - there’s a ROM hack for it which fixes all the issues with the port and makes it behave pretty much like the OG DOS version, with the added graphics of the Genesis version of course.

    Sadly the Miyoo is a bit underspecced for the N64 and Gen 6 consoles, so the PS1 is the highest it can emulate. For newer consoles, you’d be looking at something like the Retroid Pocket 3+ or the upcoming Anbernic RG405V, but of course, they’re bigger and more expensive. The main reason I prefer the Miyoo is because of how lightweight it is, which allows me to game for hours if I felt like it, and it’s size makes it easy to carry around too. But I guess it won’t be long before we get to see a future Miyoo, or an alternative in the same form-factor, having the specs to emulate m Gen 6 consoles.


  • Interesting. My interaction with them wasn’t really helpful. Not for this issue, but I raised an issue that the macro function doesn’t allow you to replay certain buttons (like ‘+’), which limits it’s usefulness. I reached out to them and they said they’ll pass the info back to the team and never heard from them again. I bought this controller specifically for the macro feature (and specifically for being able to replay ‘+’), and without that functionality, the controller is completely useless for me. I already own a Switch Pro controller and I prefer it’s ergonomics/shape much more over the 8bitdo.


  • Unlike the rest of the answers here, I’ve been mostly retro gaming this week. Got my new Miyoo Mini Plus handheld emulator and it’s been awesome, playing mostly SNES, GBA, Sega Genesis and PS1 games.

    Games that I’m playing right now:

    • Mega Man 7 (SNES)
    • Prince of Persia: Sands of Time (GBA)
    • The Lord of The Rings: Two Towers (GBA)
    • Metroid Fusion (GBA)
    • Prince of Persia 1 (Genesis Romhack)
    • Crash Bandicoot 1 (PS1)

    The awesome thing about the handheld I’m using is that it supports instant saving and game switching, so if I’m getting bored I just press one button and switch to a different game, and jump into exactly where I left off. Or just press the power button and it’ll instantly suspend, and pressing it back is again an instant resume. Other modern handhelds are more involved or not pocketable, so this has been perfect for me (especially considering the low weight of the thing). I think I’ve gamed the most this week compared to any other weeks this year, because of how convenient it is to game on the Miyoo.


  • Unfortunately. The i7-6700 is like 8 years old now, and yeah not really that great for anything but basic tasks or playing old school games. Even if you get a modern GPU, you’ll be held back by the CPU. And in case you decide to upgrade to Windows 11/12 in the future (say once Microsoft ends support for Win10), you will need to upgrade your CPU and therefore everything else. Might as well do the upgrade now and switch to AMD for both CPU/GPU as it’ll work out cheaper, and AMD is a better option for gaming anyway.


  • I just checked this page and none of the games that I’m playing currently are on it (Diablo 4, Elden Ring, God of War, Jedi Survivor etc). It’s not like the games I’m playing are obscure or brand new either. Not to mention some of the console exclusives that I’m also playing, like TotK on the Switch and Horizon FW on the PS5, but of course, I understand that the cloud provider can do nothing about that.

    Don’t get me wrong, I’m quite enthusiastic about cloud gaming as well and looked seriously into it a while ago, because I wanted to upgrade my PC but the upgrade costs were looking pretty high (this was during the peak of the supply chain issues during COVID), also I wanted to break out of the constant and expensive upgrade cycles.

    But everything I looked at had some or the other limitation, either they didn’t have the games that I was playing, or the service wasn’t available in my country (eg Shadow PC), or it didn’t allow you to bring your own games (Stadia), or it was working out to be too expensive (Azure VM), or had other limitations such as not supporting ultra-wide resolutions at 60+ FPS. I think for me, being able to play my own games is a big fan requirement for it to work, and the pricing of things like Shadow could work out for me, but those sort of services have limited availability, and rolling your own VM on a public cloud can turn very expensive if you’re a heavy gamer, as I’ve experienced first-hand in Azure.

    Therefore, IMO, cloud gaming, while is the future, just isn’t there yet.



  • I actually like exploring the universe, but I’ve been pretty disappointed from what I’ve seen so far. They tried to add space-sim elements to it, but did a half-assed job at it. To make things worse, the planets are mostly barren and not worth exploring either.

    In saying that, it is a Bethesda gene, so I’m expecting some beefy mods that add more content and immersiveness to the game, and once that’s done, I may consider buying it when it goes on sale.

    In the meantime, I’m really looking forward to finally playing Cyberpunk as it was meant to be, with the new Phantom Liberty DLC.


  • Which is why in, say, Mass Effect it works well, because you get to explore your ship and talk to the crew between missions and that’s fun, while the travel is minimized

    This is exactly what I was expecting. I mean, I’m not asking of hours of travel thru endless space, they could’ve employed wormholes to cut the travel time, but still make the distance seem… distant, a bit more believable and immersive. It could only be a few minutes of travel if you take the wormhole into consideration, but there’s so much you can do to fill that time. Like the spaceships are vast, so you could be assigned activities to do around the ship, like maintenance and minor upgrades, or maybe you could access the ship’s various computer terminals to do stuff - could even have various mini games, or just a mini spaceship RPG type elements, similar to some of the Star Trek games. Just because space is vast and empty doesn’t mean you’re just sitting there and staring at darkness.

    Or maybe I had my expectations too high and was expecting a space sim, which this clearly isn’t.


  • d3Xt3r@beehaw.orgtoGaming@beehaw.orgStarfield Review Thread
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    2 years ago

    A mission might send you to the other side of the vast starmap, but the actual travel time between systems is always the same (and the poorly explained fuel system, which is actually just your range, isn’t much of a limitation). When I discovered that so much of space flight is effectively a series of non-interactive cutscenes, it largely shattered the illusion of exploring a vast universe. It’s impossible not to compare Starfield to the way you freely enter and exit planets’ atmosphere in No Man’s Sky, so it’s a bit of a letdown every time you see a planet and remember it’s just a picture of a planet you’ll never be able to reach by flying toward it. It’s something that happens a lot.

    The fact that you can’t fly over to planets and land, and that you get around the vastness of space by simply fast traveling, is disappointing. This seems less space-y, and more like Fallout-y to me.

    As someone who isn’t really into FPS games these days, I think I might give Starfield a skip.


  • I’m not sure about the price/performance ratio of the actual SoCs, but if you take the Pi Zero 2 W for instance ($15), it can comfortably emulate most consoles up to the 5th generation (PS1, Saturn, N64). The performance is equivalent to that of it’s direct competitor, the Miyoo Mini Plus ($80). If you want to upgrade the Miyoo Mini, you’d have to buy a whole new device, but with the PiBoy you only need to update the Pi (which will only be $15). So sure, it may still need a few upgrade cycles to match the value, but if you treat the original purchase as an investment, spending only $15 for an upgrade doesn’t seem like such a bad idea. Especially when you consider the resale value - the Miyoo Minis are already cheap, so the value of an older model wouldn’t be much if you were to sell it off on say eBay or something, since most folks would prefer buying a newer model which can handle emulating more recent consoles. Whereas the Raspberry Pis - even older ones sell well, one reason being a perpetual supply shortage (just look at all the people in this thread treating buying a Pi like finding unicorns), the other reason being a Pi is always useful - even the first Raspberry Pi can still be used today for things like basic home automation tasks, or even as a tiny web server, as a home security system, or wherever - hundreds of projects out there which don’t really need the computing power of a current gen Pi. Since the PiBoy is targeted at DIY-ers, no doubt there would be a significant portion of it’s buyers into DIY stuff and could make use of a Pi around the house. As DIY-er myself, I can never have enough Raspberry Pis, and always carry a spare Pi or two around with me when I go around - you never know when it may come in handy. For instance, when I recently visited some relatives overseas, I used one of the spare Pis in my backpack to convert their old printer into an wireless printer, so they could now print directly from their phones - and saved them from buying a whole new printer. Raspberry Pis always come in handy like that at unexpected times and places, so you can never have enough of them, but if you do, there are plenty of folks who’d be glad to take the Pi off you for their own projects.

    Regarding the display on the PiBoy, I doubt you’d want to upgrade it that many times, I mean, it’s just a tiny 3.5" display used to play mainly 8bit and 16bit games, getting something like a higher resolution or vibrant display would make no difference, since most of these games are low res with a low color pallete. In fact, most of the OG displays of these handhelds had shitty displays by modern standards, so any modern display in itself is a big upgrade compared to what gamers played on back then. At the most, an upgrade which may be worth could be a brighter display or an OLED panel or similar, but even then it would be a one-off upgrade and really, it doesn’t add that much value when you’re mainly playing retro games on there. A display upgrade for a retro console is just one of those “nice to have if you’ve got the spare change” kinda deal.

    Also, here’s the main thing: with competing handhelds like the Miyoo Mini Plus (or w/e) there’s no guarantee that there will be an equivalent upgrade. They could change the form-factor in the next Miyoo Mini, or change the material of the chassis, like say switching to a metal chassis, which may make it heavy for you. For instance see the Anbernic devices, although they’ve been around for a while and have released many devices, a new Anbernic may not necessarily be an upgrade for your current one, with so many different form factors to choose from. Like the RG351MP, which felt like a good upgrade on paper, but in reality, most users felt it’s metal body made it quite heavy, making it unsuitable for even moderate length gameplay. So the decicison to go all metal was actually a downgrade, making the earlier plastic versions better. So companies may pull stunts like this, messing around with the form factor or changing features, and then you’d need to look for some other manufacturer who may not have an equivalent, they may use Android for instance, which may result in poorer battery life and performance, so it may not be an upgrade for you.

    Also, there’s the problem of support - most of the official firmware on these devices are never updated by the OEM, and they also kinda suck, so most SBC gamers prefer to use a custom firmware, like OnionOS, GarlicOS, ArkOS etc. And these community built firmware may suddenly decide to drop support for older devices, for instance, see how the very popular ArkOS dropped support for the still-popular RG351M/P devices, and users were forced to look for a different firmware. Now this is where the Raspberry Pi shines - not only are there several gaming-oriented firmware you can choose from (such as Retro Pie, JelOS etc), the fact that this is basically a full-fledged computer and a Pi means there are several generic distros you could always switch to, like the official Raspbian for instance, and then just set it up to boot directly into Retroarch or Emulation Station or w/e to get a similar experience as a custom gaming distro. And that’s where the Pi really shines, it’s massive community support and the plethora of software (and hardware) options. A device like the Miyoo Mini may be popular now, but it’ll soon be forgotten, like the poor RG351M/P, and turn into e-waste, whereas a Pi lives on practically forever, if not as a gaming SBC then maybe as something that’ll turn your coffee machine into a smart coffee machine.

    That’s the true beauty of a Pi - it’s worth cannot be simply compared in terms of dollars.