

https://www.youtube.com/watch?v=WfInNxjkVTU
Everything looked so good until I saw the player ship movement and was so disappointed! 😟 The ship bounces around the screen at twitchy speeds, completely ruining the look and feel of the game.
https://www.youtube.com/watch?v=WfInNxjkVTU
Everything looked so good until I saw the player ship movement and was so disappointed! 😟 The ship bounces around the screen at twitchy speeds, completely ruining the look and feel of the game.
I recently discovered IsabelleChiming and I am in love. They do remakes of classic gaming soundtracks.
https://isabellechiming.bandcamp.com/album/the-legend-of-zelda-remade
https://isabellechiming.bandcamp.com/album/zelda-ii-the-adventure-of-link-remade
…and I wrote the soundtrack to the recent Game Boy Color homebrew game, Dangan GB2, if you’re interested… 👀
https://www.youtube.com/watch?v=rjBm44oWwsk
I can’t see the name Apogee without hearing the fanfare.
I miss Wacky Wheels.
That’s so cool! Kinda like when proud Americans sing Born in the USA not realizing the actual meaning.
Yes! I’ve played through all of the DLC many times. Here’s some details:
There’s “only” six new stages… but these stages are MASSIVE. It did not feel short to me.
When it was first released, the difficulty was insane. But the developers realized this and shortly released a patch to remove or tone down many of the ridiculous parts. For reference, I don’t consider myself a particularly good player (for example, I can’t do the quick swap move between two weapons) but I can beat the DLC on the hardest difficulty, Nightmare Mode.
The arenas / fights are the reason I play Doom Eternal, and the DLC gave me exactly what I wanted, more fights! Some of the fights feel like “throw more enemies at the player”, which is what I wanted. Some of the fights feel veeeery gimmicky, but even those grew on me. For example, a room where like 20 Pinky Demons spawn in. It’s surprisingly fun, challenging, and a nice change of pace.
There’s two new boss fights. The first one is VERY HARD, but I enjoy the concept. It’s very video gamey, and provides some clever new challenges. The second, final boss fight… I was dreading it on Nightmare, but not only was it not too challenging for me, I actually kind of enjoyed it! Many people whine about the final boss fight. To me, it seems obvious the developers were going for a “Super Marauder” type of fight. Like, the regular Marauder battles but MORE. I thought it was clever!
There’s new suit upgrades. I don’t really use them, but they’re fun to collect.
The one new weapon, the Hammer, is SO MUCH FUN.
The new enemies… I love to hate them. Once again, they’re pretty gimmicky, but I enjoy the new challenge. My biggest complaint is any enemies that make you wait to attack them. Like, I’ve got these amazing weapons but the game won’t let me use them on this enemy. 😒😒😒
I love the new music! I love the music in the main game too, but I find myself humming the music from the DLC more.
THE ENVIRONMENTS. So, I got the DLC on sale for $10 each, and I was worried about wasting my money. UNTIL I STARTED STAGE ONE, took one look (I hadn’t even moved yet) and immediately thought, this was worth it. Love the new stage themes / environments.
…I think that’s everything. Let me know if you have any more questions! Yes, the DLC was well worth it to me, and I still enjoy replaying it.
😄 Seriously, the difficulty settings in Doom Eternal are a masterclass example of how to do it right. And you can pause the game at any time and lower / raise it as needed, and it applies instantly!
Doom Eternal
I played on easy mode, over the course of months slogged my way through over half the game getting wrecked and HATING it. And then one day…
Everything clicked. I got into the Fun Zone or Flow State or whatever it’s called. And I have been obsessed ever since. I play at least a few minutes almost every night for years now. I can now comfortably beat it in the hardest difficulty, including the DLC. And it never stops being so much fun and satisfying!
Arthur Christmas (no, not THAT Arthur)
It’s a computer animated film from Aardman Animations, the studio that makes Wallace & Gromit, Chicken Run, etc. I watch it at least once a year, and every time I do I laugh hysterically, I cry, and I get wrapped up in the action. And, the story has four main characters with four really good arcs.
Holy cow you put a TON of effort into this! I actually JUST finished playing through DKC3 for the first time. It’s amazing how many non-fun stages there are right at the end.
The stage that I have the least fond memories of was climbing up a cliff side waterfall by jumping on top of floating barrels? Ugh, it took me FOREVER. XD
I understand your point XD but want to emphasize, software is NOT like tangible items, and any analogy to them will fall flat.
Giving out the source code to an abandoned application does not mean the original owner doesn’t still have their copy.
By just dumping the code online, the software has the potential to be worked on by other people. This can benefit everyone, including the original developer.
Even so, there’s plenty of valid reasons to not do it. Licensing issues (did anyone else work on any part of the project using a different license?), pride (no longer being the “owner”), getting it online (choosing a license, getting it online, it all takes at least some time and effort), or just plain “I don’t want to” are all valid reasons.
Ohhhhh the creator of TempleOS? I thought you were referring to someone who died recently. 😅
https://en.wikipedia.org/wiki/Terry_A._Davis
I used to love reading about his technical work, especially on osnews.com.
I just did an Internet search. Today I learned. Still not sure I wish I did. 😶
I was just pointing out the differences in goals.
Does Graphene OS come with microg, the open source reimplementation of Google Play Services, installed by default like it is on /e/ OS?
They have different goals. I use /e/, where the focus is removing all communication with Google while providing an OS that’s as user friendly and ready to use as the competition.
Nokia N900, 2023 edition. 🥲
I’m glad you’re enjoying it! 🙂 I was a play tester and I got my butt kicked a lot in the beginning too. It should be challenging, but very fair.
No problem, I actually have a copy of Zoop for the original Game Boy! 😄
Also pretty much the highest valued Game Boy Advance game at this time! 🤯
I got this game recently and could not put it down! I ended up accidentally beating it. 😆
And that soundtrack… 😩
🤭
But seriously, here’s my recommendations.
Doom Eternal, commonly on sale for under $10. I only play the single player campaign. I’ve played through this game well over a dozen times and I love every minute of it. I can’t get enough of it.
Cave Noire, for Game Boy, only released in Japan. It’s a turn based, randomly generated roguelite, played in bite sized dungeon challenges. I never knew a turn based game could get my heart pumping so hard! Every time I finish a stage it feels so good and is so fun I need to stop and tell someone about it. 🙂