Let me spell it out for you : F U C K O F F T H E N. it’s not a hard concept to get. Even for your pickled brain. You are part of the problem and you get no saying who develops plattforms run instances or where people spend their salaries.
As I’ve already told you twice, I have. I wonder how many times do I need to tell you that until you finally get it.
Just like i can’t ban you as much as I would like to, even fascists that haven’t been kicked down a flight of stairs or not can run .world and other instances were they promote genocide and ban any opposing views. Without mine or any other person’s say so.
If you were an instance owner you could ban me from your instance. That is something Dessalines has done to multiple people who oppose and call out the fucked up shit happening on lemmi.ml. And nobody gets a say in that matter. That is part of the criticism people have towards lemmy.ml. Funny how once again you understand the issue people have but refuse to apply it critically because your tankie buddies are the ones being criticized. Hypocrite much?
Thanks to the devs of Lemmy.
I’m supposed to be thankful that they didn’t add such a massive tool of oppression into Lemmy? Was that even a possibility? Do you think that little of Lemmy devs that you think they could’ve done this but chose not to?
Again not a hard concept to get but I see it might be extra hard for a liberal not to be able to set the rules for everyone else, authoritarian as you are.
Funny how you think a socialist wouldn’t have an issue with the subject matter at hand. I guess you’re one of those “if you’re not a Leninist you’re not a socialist” kind of people. Fair enough, I don’t think highly of you either.
I’ve been saying it for the last decade, there’s no real “games are too expensive to make” problem. There’s only studios choosing the “go big or go home” death spiral where they inflate the budget and need a hit to stay afloat. But then after every hit the budget grows even bigger requiring an even bigger hit until eventually they’re going to flop and the studio goes under. They could just not do that and have a sustainable business. And I get that it’s not only the game developers fault. Part of the blame falls on the publishers who most likely force budgets to balloon so they could make more money (if the game is a success). But when I say they could just not do that I mean both the developer and publisher. Both of them should be smarter than that.
But clearly even with all the major flops it has been a successful strategy, because they’ve been at it since at least mid 2000s. It’s only in the recent years where it’s really starting to strain all the AAA publishers as the budgets have grown too big even for them. These price increases are an outcome of this budget ballooning. They’re feeling their bottom line taking a hit so they increase the price to mitigate the risk.
Personally I said fuck them, let it crash and let’s get more studios like Sandfall, who made an exceptional games for a reasonable price.