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Joined 2 年前
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Cake day: 2023年6月18日

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  • They’re good for the short term possibly. But longer term, people will be wary of getting in too deep with them and will seek out other alternatives. A game engine like unity thrives on large numbers of skilled users and lots of games using the engine. One of those users or games could’ve been the next big win. Now that might go to unreal instead.


  • Companies aren’t run to earn profit based on goods and services generated anymore. They are investment vehicles for wealthy VC to use and abuse until they run them into the ground while they jump to the next disposable company. Someday this will result in no effective company existing anymore, but the investors don’t care.

    If governments were actually functioning they’d recognize this danger and crack down on this behavior because it weakens the country as a whole, but most of the politicians are already bought and paid for.









  • Almost all the build guides for Sorcerer use every single skill from the defensive node. Stuff like that indicates a problem with the class to me when players are ignoring the majority of offensive options in favor of 4-5 buff options boosting a singular skill to crazy he’s.

    Additionally the impression I’ve gotten from other classes is that several have 1-2 builds that are significantly better than all other options. You can’t get perfect balance, but the ‘best’ should ideally be only ~10% better instead of 40-50%


  • Agreed. I understand people’s complaints, but I really enjoy the destiny style mmo-lite model and am still looking for the first game to fully realize it’s potential (both destiny and D4 fall a bit short). Aspects of D4 definitely work better than destiny however, primarily the open world events.