It’s half-joking, since the presented move is not a thing in 5D Chess, since the boards aren’t placed on one plane, but instead exist on new axes (one temporal and one parallel-dimension).
It’s half-joking, since the presented move is not a thing in 5D Chess, since the boards aren’t placed on one plane, but instead exist on new axes (one temporal and one parallel-dimension).
Shouldn’t it be more efficient to download only the changes and patch the existing files?
As people mentioned, that becomes problematic with a distro like arch. You could easily be jumping 5-6 versions with an update, with some more busy packages and updating less frequently. This means you need to go through the diffs in order, and you need to actually keep those diffs available.
This actually poses two issues, and the first one is that software usually isn’t built for this kind of binary stability - anything compiled/autogenerated might change a lot with a small source change, and even just compressing data files will mess it up. Because of that, a diff/delta might end up not saving much space, and going through multiple of them could end up bigger than just a direct download of the files.
And the second issue is, mirrors - mirrors need to store and provide a lot of data, and they’re not controlled by the distribution. Presumably to save on space, they quickly remove older package versions - and when I say older, I mean potentially less than a week old. In order for diffs/deltas to work, you’d need the mirrors to not only store the full package files they already do (for any new installs), but now also store deltas for N days back, and they’d only be useful to people who update more often than every N days.


I’m on the fence about the topic, but you’ve gotta be dense to believe CSAM has nothing to do here. The accusation is one of CSAM, so the argument is whether the scene is CSAM or not.
In a perfect world the question would be simple, but in the reality we live in, you have to consider if the art will be misused - and that’s assuming the artist is honest about their intentions in the first place.


I’ve got one light in a room that makes a quiet whining noise when on, seemingly only after a minute or so (maybe after it warms up a bit). Thankfully I can just keep it off just fine, but occasionally I’ll turn it on for a bit more brightness, and realise it’s still on a while later by the annoying noise.


I don’t think OOP’s nature makes them necessary, so much so as it enables them and popular programming principles encourage them. I think they’re a good thing, especially if there’s a way around them in case you can’t get the public interface changed and it doesn’t work for you, especially for performance reasons, but that should be done with care.
Funny story, when modding Unity games using external modloaders you’re writing C# code that references the game’s assemblies. And with modding you often need to access something that the developers made private/protected/internal. Now, you can use reflection for that, but a different trick you can use is to publicize the game’s assemblies for referencing in your code, and add an attribute to your assembly that tells the runtime to just… Let you ignore the access checks. And then you can just access everything as public.


If it was a single question, that does sound lame, my other thought was that those “online polling tools” might not be viable because you can’t put internal company communications into them… But if it’s stuff like food choices or something, then that might also not be a problem.
That said, my point still stands - what you describe does sound like what I’m saying. If you make a sheet with a dedicated field to put the answer into, it should be possible to reliably automate pulling out answers from all the files with excel-level knowledge, and without any additional sites or servers, just spreadsheet editing software and email.


Am I getting it correctly that the excel sheet was basically a form to fill in, with fields and labels, but as a spreadsheet? If so, that sounds pretty clever to me - there’re many better ways to do this, but if everybody working there has excel anyways, that’s a fast and easy way to get the data in a unified and automatable format without any extra infrastructure.


Unless something changed, players who don’t own DLC can’t play as the DLC characters. I believe they can interact with all the rest of the content normally, just locked to the vanilla character selection (which is still broad and fun enough, and further expandable with mods).
Both java and go seem excessively complex at runtime for fundamental system utilities, featuring garbage collection. Rust, on the other hand, keeps the complexity in the compiler and source, keeping the runtime code simpler. And of course it’s doing that while trying to make it easier to manage memory and harder to make mistakes, without forcing extra runtime logic on you.


I think most of the work is in the fact that there often isn’t an “equivalent call”, and it can be quite a lot of code to make it work. One funny thing is the whole esync-fsync-ntsync issue, where synchronization is done differently on Linux and on windows, and translating it was a big performance hit, and difficult to do accurately. If I understood correctly, esync, fsync and ntsync were a series of kernel patches implementing additional synchronization code in the kernel, with ntsync actually replicating the windows style.


Not the same person, but the Hyprland developer is… controversial, so that could be the reason.


I don’t think “update notes or any marketing material” qualifies for making this kind of change non-silent - if the update is pushed through the same channel as regular security updates, and doesn’t explicitly notify the user the behavior of the button has changed, that’s pretty silent.
Often for those kinds of updates software will show a special introduction screen, tutorial, or outright a prompt asking you to choose between the new and old behavior - but that’s software from people that care about the user having a good experience, and making such changes is a big deal for them.


I might be wrong, but I don’t think proton is either? It’s running x86 instructions either way, wine just provides a way to load it from the windows executable and library formats, and together with proton they provide implementations of windows libraries for those executables to use.


I’ll add Luck be a Landlord as a game that’s surprisingly fun, has no time pressure, and lets you save and quit anytime.
Also worth noting is that FTL has a great mod, Multiverse, adding new features and lots of new content. I’m not sure how well FTL works when you have little time, but if it works, there’s a lot of unique content to see.
Oh I would hope not, it’s good practice to not let the person writing the code merge it in, to get a fresh pair of eyes on the code before it goes in.
Though in a way you could say he “fixed a bug” by merging a bugfix written by somebody else, but that feels like a failure of attribution.


If I understand correctly, it’s a different kind of “immutable”, since distros like Bazzite provide premade immutable images you use and anything else you need you install using alternative means, whereas NixOS is an immutable image generator that requires you to set up your own definitions for the image, but also lets you install software by adding it to that image.


In-memory kernel patching is complicated, AFAIK only select distributions support it, right? If kernel hotswap is successfully implemented this way, it should allow switching between arbitrary kernels at runtime without extra work or setup.
Of course, that’s a pretty big “if”, but a simple unified system sounds like a great thing. And of course there’s more to this than swapping kernels.


That actually sounds like a fun SCP - a word that doesn’t seem to contain a letter, but when testing for the presence of that letter using an algorithm that exclusively checks for that presence, it reports the letter is indeed present. Any attempt to check where in the word the letter is, or to get a list of all letters in that word, spuriously fail. Containment could be fun, probably involving amnestics and widespread societal influence, I also wonder if they could create an algorithm for checking letter presence that can be performed by hand without leaking any other information to the person performing it, reproducing the anomaly without computers.


I disagree, runbacks are as much difficulty as having to recover your currency after death, or even having to recover your items after dying in Minecraft. It’s a punishment for dying, and a way to make you treat it seriously.
It can incentivise the wrong things, punish experimentation and make players stick with what they know, even if better options exist. You’re free to dislike it, and it has downsides, but dismissing it as “not difficulty” is just dishonest.
Well, maybe not any, but most ;D