• 0 Posts
  • 15 Comments
Joined 1 year ago
cake
Cake day: November 19th, 2023

help-circle

  • This is far from the first (or last) time he wrote something like this. This was just a regular thing in the kernel world for a long time (until Linus matured a little).

    Whether or not it was a good thing is up for debate I think. Yeah, it’s very rude and unprofessional (and discourages new contributors who don’t want to risk getting chewed out), but considering the importance of the Linux kernel, it’s good to know the lead maintainer is doing too much of the right thing than not enough (i.e. being lax with bad code in order to be respectful). I’m fine knowing that a few tech workers got their egos smashed if it gives me confidence that the code powering civilization is high quality.


  • I actually have experience porting games and engines to consoles. If it runs on a development PC (likely Windows), they have the build system and platform layer implemented, which is the hardest part. Porting the content is also an important step, but really only for consoles, which usually have limited memory and power.

    Typically the only problem with “PC ports” today is when the game wasn’t designed around mouse/keyboard, or when the devs didn’t make an effort to optimize it on consumer specs (although nowadays console architecture isn’t too different from PCs so there are more optimizations that work across platforms). Another potential problem is when the game gets a lot of last minute hacks to fix bugs in order to ship on a console and those hacks don’t survive a platform transition, then the publisher just tells them to ship as is since there’s no certification process on PC. Basically, the problems are almost always logistical/business decisions due to a lazy/cheap publisher.

    None of that is going to apply to this game. Rockstar has always intended to ship and fully support PC from the beginning. They had the technology, the talent, the incentive, and the time to do it. The most realistic explanation (IMO) for the PC delay is that they’re trying to double-dip.





  • Sure, but GTA 6 is 100% already working on PC. Not just because they develop the game on PC, or because they’re building on top of the RDR2 engine (which is already ported to PC), but because they planned to support PC from the beginning, and that type of engine work usually gets ironed out early during development or in pre-production.

    I was just pointing out the flaw in your tire analogy though. TBH I’m not saying they should give free copies to people who bought it on other platforms. That’s unprecedented for giant publishers like this. But I am pissed that they’re delaying the PC version since you can be sure it’s a calculated plan to ensure PC gamers buy the game twice. They collected enough analytics and surveys to know that a significant amount of GTA5 PC gamers also own a next-gen console. It’s all very nefarious.


  • Unless it’s either PS5 or Xbox exclusive (not both), I don’t think that’s true. Sony and Microsoft wouldn’t collude to prevent launch on PC. That’s extremely illegal, even for companies that are masters of dodging antitrust laws.

    The most realistic explanation (IMO) is that Rockstar did their research and found that most PC players also own a console, and will very likely buy the game twice in the long run.

    Or if we’re being charitable, maybe the game needs more optimization work before it can run well on the Steam deck, and they want that working before launching on PC.






  • All single board computers have driver problems because they require custom kernel forks that can’t or don’t get mainlined for whatever reason (usually laziness), but Raspberry PI is actually the best when it comes to that stuff.

    So when you buy an SBC, you need to ask yourself: will the company continue to develop/update/patch their custom kernel fork now that they shipped? Or will they just abandon it and move on to the next product? 9 times out of 9.01, it’s the latter.