Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.

Introverted, yet I enjoy discussion to a fault.

  • 32 Posts
  • 899 Comments
Joined 2 years ago
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Cake day: June 13th, 2023

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  • So you’re saying buy the US one, throw the charger that comes with it in the trash, then buy another?

    Wasteful.

    I didn’t have a USB PD charger that went above 15W until the one that came with my Deck. I use it as a slightly slightly faster phone charger, too.

    And no, the vast majority of new ones do not go above 20W, either. It just checked. Sure they all work, but your claim that “any” charger hits 60W is complete nonsense.



  • It depends.

    Modern SSDs come in various types. Ones that store multiple bits per cell, do so by using multiple charge levels to represent multiple bits. Instead of one and zero, there can for instance be four different charge levels to represent 00, 01, 10, and 11, allowing a single cell to store two bits.

    That makes a cell much more sensitive, since a smaller change in the charge is required to change the stored value. As opposed to an SLC cell which would simply be empty or charged depending on whether it’s storing a 1 or a 0.

    Good SLC nand should be able to store stuff for a decade just fine, if not longer. This is what’ll be in any decent USB drive, as they’re intended to spend the vast majority of their time unpowered.

    QLC nand uses 16 different charge levels to store 4 bits per cell. That means a 1/16 change in charge would start corrupting data. PLC is in development, and will use 32 levels to store 5 bits. This’ll be in your budget multi-terabyte SSDs.

    Temperature also plays a role. The nand cells will lose charge at different rates at different temperatures.

    You’ll want to consult the specs of whatever drive your looking at. The variance is huge. From some drives needing a firmware level “data-refresh” that’s constantly keeping the data from disappearing (people seeing bit-rot was a problem with some drives back when TLC first became common), to stuff that’s fine for decades.




  • Great!

    If you want Sunshine to run and stream the game at the deck’s resolution, you’ll need to add a “Command Preparation” entry to set and unset the resolution and framerate requested by the Moonlight client on the deck.

    Mine look like this:

    sh -c "kscreen-doctor output.DP-1.hdr.disable; steam steam://open/bigpicture; kscreen-doctor output.DP-1.mode.${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}@${SUNSHINE_CLIENT_FPS}"

    sh -c "kscreen-doctor output.DP-1.hdr.enable; kscreen-doctor output.DP-1.mode.3440x1440@165; sleep 3; steam steam://close/bigpicture"

    The first one disables HDR (colors are wrong on the deck otherwise), launches big picture, and sets the main monitor to whatever resolution and framerate is on the client end.

    The second re-enables HDR, sets the monitor back to its native resolution and framerate, waits 3 seconds for the resolution change to finish, and then exits big picture. (The wait is so that the normal steam window doesn’t get placed weird while resolution is different)

    You can modify these commands and test them in a terminal before setting them up in Sunshine. You can remove the HDR toggle since you’re on x11, and you’ll want to check what the ID of your main monitor is, for me it’s “DP-1”.


  • Just tried it on my arch system, works. Not sure what’s wrong for you. Nothing sticks out in what you posted.

    But like the other guy said, you should use Moonlight/Sunshine.

    Better latency, better picture quality. I was able to set up AV1.

    Plus unlike steam, you can set it to run things at the decks screen resolution. Using steam I get giant black border’s because my desktop is an ultrawide, but even on 16:9 you’ll get small ones, since the deck is 16:10.

    I can tell you more about setting up Moonlight/Sunshine if you want. I have it configured so I can remote into my PC in big picture mode, and then I just use my deck to play whatever.




  • Absolutely.

    The Arch User Repository is a way for anyone to easily distribite software.

    Hence it has never been secure, and rather than claim it is, you mostly see people and documentation warn you about this, and to be careful if using it.

    Any schmuck can make whatever they want available via the AUR. That’s how even the tiniest niche project can often be installed via the AUR. But you trade in some security for that convenience.





  • If it passed in its current form

    It doesn’t really have a “current” form.

    An EU citizens initiative can really only outline what the goal is, and if passed, force the EU comission to investigate the problem to determine what an actual law could look like.

    It would mostly harm always online live service models. This stuff only gets complicated if a game has micro-transactions, and therefore has to have a bunch of systems to handle payment and accounts.

    If your game just does server-client/peer-to-peer multiplayer, like older games (and a lot of modern ones), there’s barely any complexity to handle. Even less so if your game isn’t online at all.

    Basically every title on GOG would already comply with any law this might lead to. It’s really not that demanding. The big publishers who nickle and dime their players are the only ones who would have a hard time. And that’s a good thing.


  • are we just amusing ourselves until death?

    IMO, yes. But just calling it “entertainment” is a bit reductionist, I think.

    But yeah. And I don’t see anything is wrong with that. Having a cat is cool, video games are fun, and good company is fulfilling in a powerful, indescribable, way.

    To experience that kind of stuff, and for others to do the same, as much and as often as possible, is what I live for.

    Yeah, there’s a lot of bad stuff in the world. But I’m able to make my corner of it quite liveable. And not just for myself, but for friends and family.

    I can’t save the world, but I can decide to make the sliver of it that I’ll interact with throughout my life, a little bit nicer.

    The part I struggle with, is finding a way to make living, that makes things better, not worse. Jobs that don’t contribute towards people having less and less time for the things that make life worth living, are non-existent.