

Woof! This would have normally been a “buy it blind and play it all day” situation for me. But I’m going to hold off and wait for some more reviews. I want to be careful to put my money towards games that I’ll actually enjoy.


Woof! This would have normally been a “buy it blind and play it all day” situation for me. But I’m going to hold off and wait for some more reviews. I want to be careful to put my money towards games that I’ll actually enjoy.


Thanks. That was a fun read.
Thanks for mentioning Bruno! It looks awesome. I haven’t tried it out, but I’m going to give it a shot today.


This was an excellent read. The professor clearly thought a lot about what they wanted their students to get out of investigating the limits of AI use. It seems like it was a well crafted experiment as well as being a well crafted learning experience. Thanks for sharing the link.


No note other than to say this is a fantastic rebuttal.


It’s crazy to me that the games in this collection are so good!
I rarely see people talking about Mini and Max. I think most people aren’t sticking with it very long. The game is much, much bigger than it looks. There is a ton of adventure to have there. There’s an old man in a pot to the west that is especially important to meet.


You’re both totally right here. The article you linked was well written and had a bunch of good ideas about what players in the handheld market could do to make their products competitive and consumer friendly. I don’t think many of the people commenting here actually read the article, which is too bad.
And yeah, I think Nintendo has and will continue to make hardware that is compelling to gamers of all kinds. There’s plenty of room in the market for PC and Nintendo devices.
Absolutely agree with this. The product could have had fewer games and each game could have been much more shallow and it still would have been “good”. But there’s honestly a ton of bangers in this collection and the variety and creativity is astounding.
I love seeing recommendations for Wandersong. It’s a completely different type of adventure game with a unique, and lovely, plot.


Thanks for sharing this interview and article. It was a really interesting read. I feel like I understand a lot more about how the game came to be now that I’ve read it


Thanks for that! I actually had to put the game down for several months because my child had just been born and I couldn’t handle one of the scenes in the game. It was heavily telegraphed, so I had time to stop the game before anything upsetting happened. And when I went back to it months later it wasn’t nearly as bad as I thought it might be. But yeah, it’s a game about the death of many family members, told through metaphor and fanatical imagery.


Oh man, I just want to give a shout out to the Splatoon ink mechanic.
The game is a competitive arena shooter. That would be pretty uninteresting, but instead of competing for kills or holding objectives, the teams are competing to cover the largest surface area with ink or paint. That’s pretty neat. But there’s more.
Every player has a special “squid mode” they can use when standing on ink of their colour. When in squid mode players travel much faster, can travel up walls, and are extremely hard to spot, but can not attack or lay new ink.
This makes the laying ink in specific areas valuable, as it makes it faster to get from the spawn point to the front faster and easier. It also rewards holding contiguous trails of ink, or conversely, cutting off your opponent’s ink trails.


I was going to say that Serious Sam isn’t terribly unique. But you’re right about the scale of the battles being far larger than anything else like it. Good call.


There is really something very different about this game. If you point to any individual part of it, there are other games that do that thing. But all together, it’s quite unique. And it’s a pretty fun game.


I come back to play Duskers often and I always enjoy it. There’s not much else like it.


Wow. I’m super impressed with all the suggestions here. I’ll add a few of my own that haven’t been mentioned yet.
Her Story - you query a police archive database for video clips, eventually revealing the plot. Kind of a mash between a murder mystery book with the pages out of order and Google. If you like it, check out Immortality
What Remains of Edith Finch - all you can do is walk around a very unusual house. The narrative reveals itself as you do so. That narrative is fantastical and heartbreaking and also very sweet.
Crawl - multiplayer game - you are all trying to escape a monster and trap filled dungeon. One of you is alive and the rest are spirits who can possess the monsters and traps. Any time a spirit kills the living player, they become the living player. Unique boss fight at the end where multiple spirits control parts of a huge boss monster.


Please consider WanderSong. It’s a small game and was made with so much love. Games can have a huge variety of plots and environments. But the vast majority of games, regardless of what they are about, are actually about victory. You’re a space dwarf mining for minerals, but the game is all about mastery and winning. You’re a dragon-kin with magic shouts, but every quest is about achieving a victory over a challenge. And so on.
I would say that WanderSong is not a game about victory. It’s a game about happiness. The character, the mechanics, the plot, the environments; they all serve first to explore the meaning of happiness. There’s nothing else quite like it. You can find it here.


Hard space: Shipbreaker was my go to comfort game for a long time. Dive in, cut some walls, and toss some junk. Just perfect.


I knew that I was going to enjoy A Short Hike before I played it. What I didn’t expect was how much I enjoyed it. There’s so much more there than I anticipated and some of it is really lovely.
Lots of folks talking about the diagram. And for good reason. It’s a good diagram full of good games.
But I want to draw folks attention to the linked article. It’s well written and I enjoyed it.