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Joined 2 years ago
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Cake day: September 7th, 2023

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  • Yeah, I’ve seen a lot of those videos where they do things like {} + [], but why would anyone care what JS does in that case? Unless you’re a shit-ass programmer, you’re never going to be running code like that.

    By this same logic, memory safety issues in C/C++ aren’t a problem either, right? Just don’t corrupt memory or dereference null pointers. Only “a shit-ass programmer” would write code that does something like that.

    Real code has complexity. Variables are written to and read from all sorts of places and if you have to audit several functions deep to make sure that every variable won’t be set to some special value like that, then that’s a liability of the language that you will always have to work around carefully.


  • It’s a very interesting question. In terms of which game I’d rather play, it’s SMW. But in terms of technical achievement, SMB3 is unquestionably better (in my opinion of course).

    SMB1 was a watershed moment for gaming - perhaps the biggest that there ever was. SMB3 was a revolutionary improvement on top of that. In light of that, SMW almost feels like a bland port. This isn’t to say it’s bad by any means, but in terms of the impact that it had on gaming as a whole, it’s not very significant and just feels like an iterative improvement.

    SMW is still a great game! And if I could only play one for the rest of my life, I would choose it over SMB3. But in terms of historical impact on gaming, I would say that SMB1, Mario64 and SMB3 were more revolutionary.

    Yoshi’s Island is my favorite however.


  • The funny thing is, before Google existed, people had no idea if their marketing attempts were working. Maybe they had some ways of knowing or guessing, but there was no way to know how accurate their metrics were. Internet-based advertising, and tracking-based advertising in particular was supposed to change that.

    And now that we sit here with a duopoly of advertising giants, we’re back to the stage where marketers just have to trust that their provider is giving them good helpful information. And how are they supposed to know whether they really can believe it or not? They can’t of course! So we’ve come right back to where we’ve started.

    But considering they still spent tons of money before Google and Facebook gave them these “analytics”, it looks like they probably don’t even care that much.



  • It’s a large and very complicated piece of software with a single implementation. It’s practically impossible to fork, so users are forced to adopt whatever changes the maintainers decide to implement. This could include things like forced dependencies (incompatible with mulb libc for example), or other poor design choices (like binary logging, which is very controversial). And it forces its adoption in places that do not want it (as in cases like the one we’re discussing here, where it’s becoming harder and harder for Gnome to be used without it).

    I’m not going to argue about whether systemd is good software or not. But the biggest problem with it is that it’s basically a way for Red Hat to exert control over the entire Linux ecosystem.

    Think of it like Chrome/Chromium. Everybody naïvely thought we were never be where we are today when it was announced, but look at where we are today. While it’s technically open source and an excellent browser, above all, it’s a tool for Google to exert its control over the WWW, such as disabling adblockers, implementing DRM, deciding which CSS/Javascript APIs should (or should not) be adopted, etc. systemd could very well be Red Hat’s vehicle for imposing similar requirements on desktop Linux.



  • I understand what you’re saying. I don’t have any love or respect for Falcons as an organisation and I felt the same way when PSG won Eurocup this year. But I can feel happy for the players, while feeling regretful about the organisation behind it that made it happen. Obviously, nobody likes Ammar - I don’t like him as a person either - but his talent is undeniable, and I really hope seeing things like offlane Huskar and Ursa shake the meta up a bit and influence other offlaners to play similar styles.


  • I’m pretty happy for Falcons. I don’t particularly like them, but they deserved to win it. XG actually looked very strong going into the finals. Their drafts in games 1 and 3 were really impressive. But Falcons did a great job of adapting to them. A lot has been said of the Falcons players, but we can’t forget Aui2000, winning his second time as a coach. He’s an absolute legend of the game.

    Overall, I was a little disappointed by the results. Nigma and Heroic vastly outperformed expectations, but I was still hoping at least one of them would make it to the final day. I was also cheering hard for Noone and it was sad to see him come so close and miss again, just like all those years on VP. I hope they stick together, that team is the one I would most like to see win it all next year.





  • Some thoughts:

    • WEU teams looking very shaky - especially liquid. I haven’t watched any Aurora matches, but they look like the strongest WEU team, aside from Falcons maybe.
    • Surprising that two Chinese teams are at the top of the group. I haven’t watched Tidebound, but XG looked very good against Falcons. I think at least one of them has a good chance of playing in the finals, maybe even winning it all.
    • I was hoping that some underdogs would perform well (Navi, Nigma), but it looksl ike there haven’t been any real surprises or upsets.
    • BBT sees to have rebounded after losing first round to Nigma, but their next two matchups were pretty easy. I watched one Spirit match against XG where they looked pretty bad, but they may be improving too.
    • As always, the team that wins is the one that plays best at the end, not the group stages, so let’s see how things go in a week. I think the remaining group stage matches are going to be pretty interesting.
    • I really enjoy the Swiss format. It forces teams to adapt to the meta much more rapidly than the usual group stage format.